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  • Many games recognize one player as a winner of a game instance in some way. Those that Two-players competitive [[:Category:Board Games|Board Games]] with perfect information, e.g. [[Chess]] or [[Go]], have well-established traditions that [[Surrende
    4 KB (617 words) - 06:40, 27 August 2021
  • ''Games where the winner(s) are determined after gameplay ends.'' ...end reveal or calculate who actually won (if anybody). The latter type of games make use of the pattern [[Winner determined after Gameplay Ends]].
    5 KB (765 words) - 08:50, 28 September 2016
  • ''The case when a player cannot be certain on the reliability of information he or she has.'' ...es that make use of this to challenge players make use of [[Uncertainty of Information]] to do so.
    6 KB (805 words) - 12:04, 26 August 2021
  • ''Means of providing players with information about an outcome of an action in addition to the diegetic effect of the act ...action takes place beyond a player's spheres of awareness. In these cases, games may provide explicit indicators, [[Outcome Indicators]] of what has happene
    3 KB (482 words) - 12:02, 17 July 2016
  • ''Information provided to players that extends beyond the observational abilities provide ...ided to players through [[Game State Overviews]] which collect and present information in other ways.
    9 KB (1,147 words) - 07:49, 19 July 2016
  • ...ays cause [[Unwinnable Game States]] this may not be a problem since these games are typically designed to give players other meaningful goals than winning. ...gning a game with a [[Winner determined after Gameplay Ends]]. [[Imperfect Information]] can also help with this.
    3 KB (478 words) - 08:52, 21 September 2016
  • Not all actions in games have predictable outcomes. When a player can see many potential ways of fai The [[:Category:Platform Games|Platform Games]] [[Ghosts 'n Goblins]] has places where players can't see the other side o
    5 KB (731 words) - 09:52, 29 August 2016
  • [[Category:Games]] [[Category:Board Games]]
    817 bytes (99 words) - 18:21, 9 August 2016
  • [[Category:Board Games]] [[Category:Games]]
    597 bytes (69 words) - 14:28, 15 August 2016
  • ...ices or interpretations if the design allows it. All winnable games, i.e., games where there exists a game state that defines one or several winners, have t Games of [[StarCraft]] is won by eliminating all the units of the opponents, alth
    7 KB (1,082 words) - 08:55, 15 March 2023
  • Games typically provide players with goals for winning or making their actions fe ...[[Team Fortress series]] and Capture-the-flag variants of [[:Category:FPS Games|First Person Shooters]] such as the [[Quake series|Quake]] or [[Unreal Tour
    7 KB (1,019 words) - 11:45, 18 October 2022
  • ''The goal of performing actions in a game in order to be able to receive information or make deductions.'' ...the game, e.g., picking up a book, or choosing an action that presents the information to the player, e.g., looking at a sign. In the second case, this can be by
    10 KB (1,434 words) - 08:28, 6 May 2022

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