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  • == Using the pattern == ...layers individual goals against that of the group or [[Intrigue]] and [[So Long Sucker]] which more or less force players to betray each other. In [[Multip
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...an start simultaneously, most often because people are not willing to wait long enough. To avoid this problem, games can support [[Late Arriving Players]] == Using the pattern ==
    10 KB (1,520 words) - 07:32, 21 August 2015
  • ...for the players in that even though cooperation would be beneficial in the long run for all involved parties, the players' have the possibility to reaping ...have to stop barbarians from invading the empire. In [[Intrigue]] and [[So Long Sucker]] players do not have to cooperate but they game mechanics force the
    12 KB (1,731 words) - 07:28, 8 April 2022
  • ...game masters having the final authority but doing as the players' order as long as it is does not clash with the [[Companions|Companions']] natures. == Using the pattern ==
    12 KB (1,707 words) - 15:40, 6 August 2015
  • ...n, unlike most others, assume that players are humans - this is due to the pattern adopting the original name of the game type.'' ...tly influence the gameplay except for, respectively, when they play or how long they play.
    7 KB (1,098 words) - 15:08, 19 March 2018
  • [[Detective Structures]] is a typical pattern used in many First-Person Shooters, e.g. [[Half-Life series]] and [[Deus Ex However, games using third-person views can also make use of the pattern, with the [[Silent Hill series]] as one example. Although this may allow pl
    8 KB (1,056 words) - 09:21, 10 March 2018
  • ...when playing games are transferable to other fields have been argued for a long time. [[Go]] and [[Chess]] have been popular among nobility and military as == Using the pattern ==
    14 KB (2,108 words) - 10:09, 4 April 2018
  • == Using the pattern == The pattern of [[Internal Conflicts]] can be applied in many different ways: on individ
    11 KB (1,576 words) - 11:03, 18 March 2018
  • ...through other means, than other types of conflicts which may make it take long time to resolve or be more or less impossible to end. [[Internal Rivalry]] == Using the pattern ==
    11 KB (1,592 words) - 08:54, 11 October 2022
  • ...-Player Game]] where a second player can join at any point and play for as long as wanted. == Using the pattern ==
    19 KB (2,687 words) - 15:06, 8 August 2015
  • == Using the pattern == ...g as not the real world itself does not represent the [[Game Worlds]], the pattern implies a use of [[Mediated Gameplay]].
    29 KB (4,196 words) - 21:55, 19 March 2018
  • == Using the pattern == ...but buying chips for gambling games can be seen the oldest example of the pattern and instead relies on the fact that these games have [[Extra-Game Consequen
    6 KB (908 words) - 07:59, 8 August 2015
  • ...possibility of helping each other even if they are not in the same team as long as they are not directly in opposition. When the game does not provide mech ...tacks in [[Diplomacy]] can be successful without help from others, in [[So Long Sucker]] players need help from others and must convince them to rely on [[
    8 KB (1,230 words) - 23:34, 17 March 2018
  • ...he corresponding events in the real world and have to be completed not too long after the real world events end. [[CityVille]] also starts "combo counters" == Using the pattern ==
    11 KB (1,579 words) - 23:27, 17 March 2018
  • == Using the pattern == ...ce [[Limited Gameplay Time]] to ensure that the main game doesn't take too long time or that the [[Minigames]] don't take too much proportionally of the ti
    8 KB (1,141 words) - 15:51, 15 August 2016
  • ...llenges of [[Speedruns]] and those required by rules in racing games, this pattern make not distinction between the two as the design options between requirin == Using the pattern ==
    8 KB (1,193 words) - 08:20, 6 November 2019
  • ...ally consist of giving them long-term goals, even if they may primarily be long-term in the diegesis. This also applies for [[:Category:Live Action Rolepla ...video game) series|Civilization series]] encourage players to put together long-term plans for how their civilizations should develop. [[:Category:Multipla
    8 KB (1,142 words) - 16:39, 19 January 2018
  • == Using the pattern == ...rall, [[Evolving Rule Sets]] tend to give rise to [[Complex Gameplay]] and long as the rule set is sufficiently large; it does this either through forcing
    8 KB (1,257 words) - 12:01, 6 April 2018
  • ...ory:Real-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is seen as a more specific form of [[Capture]] du == Using the pattern ==
    11 KB (1,588 words) - 08:45, 4 August 2022
  • == Using the pattern == ...kill requirements to support [[Gameplay Mastery]] and can let players play long enough to develop it, this ability to train may make it difficult to provid
    15 KB (2,038 words) - 10:37, 23 November 2015

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