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  • ...Person Shooters]] and other games with similar gameplay that take place in open environments, e.g. the [[Battlefield series|Battlefield]] and [[Far Cry ser ...ish to have these goals may need to consider which presentations of [[Game Worlds]] they use. For example,
    8 KB (1,105 words) - 13:49, 26 March 2018
  • ...k II: Dwarf Fortress]] and [[Minecraft]] are examples of games with [[Open Worlds]] and no [[Cutscenes]]. ...be used to have both [[Game Element Insertion]] and [[Reconfigurable Game Worlds]] and opens up for [[Storytelling]]. [[Fiasco]] and [[Universalis]] shows h
    6 KB (846 words) - 09:33, 26 June 2016
  • ...t state of the [[Alternative Realities|Alternative Reality]] of the [[Game Worlds|Game World]] and this is the typical way [[Storytelling]] is done by [[Dedi ...tructed Worlds]] by being [[Player Decided Results]]. In [[Persistent Game Worlds]], the stories can have further influence by being part of the development
    12 KB (1,591 words) - 15:17, 21 March 2017
  • ...lay evolves. [[Construction]], [[Emergent Gameplay]], [[Player-Constructed Worlds]], and [[Player-Generated Narratives]], [[Speedruns]], and [[Storytelling]] ...inked to this is the question if [[Characters]] should have [[Open Destiny|Open Destinies]] since this may be most relevant to consider for [[Player Charac
    13 KB (1,813 words) - 09:15, 8 March 2023
  • Games with game worlds typically have several areas where interesting gameplay can occur. Although ...] is to require [[Movement]] between two points in [[Game Boards]], [[Game Worlds]], or [[Levels]]. Alternatives to using [[Transport Routes]] include [[Quic
    5 KB (652 words) - 12:20, 1 September 2016
  • ...ets]]. This can necessitate movement to pick up the [[Rewards]] as well as open up for [[Ninja Looting]].
    11 KB (1,541 words) - 14:32, 17 March 2018
  • ...he ones that open access to new parts of [[Game Worlds]] and the ones that open access to gameplay abilities and narration. The first typically makes use o
    4 KB (528 words) - 09:39, 12 August 2015
  • Games often put players in opposition to entities in game worlds, sometimes by making them directly hostile and sometimes by simply making a ...dversaries]] aren't complex regarding prediction or co-operation, they can open up for [[Kiting]] behaviors from players.
    4 KB (517 words) - 12:45, 31 August 2015
  • ...laying Games]], the game masters also have the task of describing the game worlds and the actions that take place within them. ...er Constructs]], [[Characters]], groups of [[Units]], or [[Persistent Game Worlds]] does so because specifics about them need to be found, described, or upda
    9 KB (1,260 words) - 15:15, 19 March 2018
  • ...this a step further and uses procedural content generation to create their worlds and levels respectively. [[Warhammer 40K]] and [[Magic: The Gathering]] sup ...n provide more variation. While this means that [[Freedom of Choice]] or [[Open Destiny]] together with [[Limited Set of Actions]] can be used in general,
    14 KB (1,944 words) - 11:17, 21 March 2018
  • ...roviding [[Private Game Spaces]] since they do not present the same [[Game Worlds]] that the main interface presents to other players. ...ck Travel]], [[Secondary Interface Screens]] can produce the [[Illusion of Open Space]].
    6 KB (740 words) - 11:17, 26 July 2016
  • ...themselves through providing mysteries of what has happened in the [[Game Worlds|Game World]]. Other common examples include [[Rewards]] with [[Time Limits] ...[[Optional Goals]] or be [[Optional Goals]] in themselves. Games with an [[Open Destiny]] for [[Characters]] or [[Abstract Player Constructs]] (such as cou
    13 KB (1,963 words) - 23:11, 17 March 2018
  • ...mber of stars collected all the stars placed in all the currently unlocked worlds together build a [[Selectable Set of Goals]]. ...king those norms in other to have other benefits. As long as a game with [[Open Destiny]] provides clear types of different destinies it provides players w
    10 KB (1,537 words) - 10:55, 16 February 2018
  • ...Main Quests]] since this strongly links the [[Main Goals]] with the [[Game Worlds]]. ...s]] of these games have been completed. These games have large open [[Game Worlds]] which invites gameplay beyond the [[Main Goals]] and it may thereby seem
    7 KB (1,060 words) - 10:19, 15 March 2023

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