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  • Many events and effects can be dangerous or lethal in games. However, it is quite common that some entities, either those under players Undead are entities in [[:Category:Roleplaying Games|Roleplaying Games]] that due to their nature as immune to things living are not. In [[Dungeon
    7 KB (946 words) - 19:32, 9 September 2014
  • Many of the more difficult enemies in games can more easily, or in some cases only, be defeated by a special form of at ...s and trying to achieve them is likely done through [[Experimenting]] or [[Puzzle Solving]]. The actual actions required to win over an [[Enemies|Enemy]] wit
    6 KB (827 words) - 20:53, 26 March 2018
  • ...the presentation of their game worlds to these game elements. In contrast, games that do not focus on specific game elements - or let players switch between ...]] although over rather limited game worlds. The various types of strategy games, e.g. the [[Civilization (video game) series|Civilization]], [[Europa Unive
    7 KB (962 words) - 07:34, 8 April 2022
  • ...s free movement in games, and encounter enemies that can do likewise, some games are other game elements that either have predetermined movement or only mov ...be stood upon, or even opponents with trivial behaviors. [[Sokoban]] is a puzzle game where the goal is to push individual [[Moveable Tiles]] representing b
    7 KB (1,013 words) - 07:11, 3 September 2011
  • ...ting lost or losing time. Text-based [[:Category:Adventure Games|Adventure Games]] such as the [[Zork series]] can made navigation difficult by having non-s ...d [[Fallout series]] would make [[Game World Navigation]] difficult if the games did not include various navigational aids such as compasses and maps.
    9 KB (1,268 words) - 09:30, 15 July 2016
  • ...th cases, the activity players need to perform to find the solution is a [[Puzzle Solving]]. In some cases, the solutions may be drawing conclusions from the ...requiring [[Puzzle Solving]] and are in fact more often called puzzles and games.
    10 KB (1,480 words) - 08:21, 6 May 2022
  • ...ed into the game to make them challenging. Some games, especially strategy games, also give players themselves the possibility to create [[Red Herrings]] fo ...or Good]]) and [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] (several examples of this can be found in [[Call of Cthulhu]], [[Fallen R
    6 KB (839 words) - 08:50, 8 March 2023
  • [[Category:Games]] [[Category:Computer Games]]
    547 bytes (67 words) - 12:33, 19 September 2011
  • ''Games where it is more or less unclear if information about the game and actions ...layers and spectators can easily judge if somebody is playing them or not. Games that make this difficult by "hiding" in other activities have [[Alternate R
    7 KB (1,050 words) - 15:49, 29 August 2015
  • ...em. This can cause a problem with recruiting players, especially for those games that are staged professionally and intended to get the general public to pa ...other types of invitations to games not clearly broadcasting themselves as games.
    3 KB (425 words) - 11:56, 1 October 2011
  • ...oth these types of requirements limits where and when games can be played. Games that by design try to avoid these requirements, and thereby can be played m ...ort [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptive by others. [[Assassin]] and various flash m
    13 KB (1,962 words) - 08:25, 2 September 2014
  • [[Category:Games]] [[Category:Puzzle Games]]
    572 bytes (67 words) - 07:52, 2 October 2011
  • [[Category:Games]] [[Category:Puzzle Games]]
    487 bytes (58 words) - 13:06, 10 April 2012
  • [[Category:Games]] [[Category:Puzzle Games]]
    497 bytes (61 words) - 09:14, 21 February 2012
  • [[Category:Games]] [[Category:Puzzle Games]]
    822 bytes (99 words) - 18:12, 25 July 2015
  • ...ame session. These [[Ghosts]] are naturally only feasible in some types of games, more specifically those where players' actions cannot directly interfere w [[:Category:Racing Games|Racing Games]] such as the [[Gran Turismo series]] and the [[Mario Kart series]] make us
    5 KB (771 words) - 16:52, 31 January 2015
  • ''Games based on the effects and outcomes of other games.'' ...that they are participating in a game), but the participants of the [[Meta Games|Meta Game]] may even so treat the activity as a game.
    12 KB (1,735 words) - 07:55, 4 August 2022
  • ...or "Player versus Environment") by players in massively multiplayer online games to distinguish it from the first one ([[PvP]], or "Player versus Player"). ...n different options of how players could play massively multiplayer online games. From this origin, in common usage it has a strong undertone of being an o
    6 KB (800 words) - 17:55, 8 January 2015
  • Many games have dangers that need to be avoided. [[Evade]] is the goal to try and avoi [[Go]] gives an example of a turn-based [[:Category:Board Games|Board Game]] in which [[Evade]] occurs. When playing this game, players may
    8 KB (1,120 words) - 08:57, 8 March 2023
  • ''Text-based message channels in games.'' ...tion means with players, but most that make any use of them in multiplayer games offer several [[Chat Channels]] through the same interface to let players s
    9 KB (1,237 words) - 10:40, 25 July 2014

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