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- [[Category:Goal Patterns]] The two main requirements for [[Interferable Goals]] is that there are game actions that5 KB (662 words) - 06:53, 28 September 2016
- [[Category:Goal Patterns]] ...Optional Goal]] to another goal, which may be an [[Optional Goals|Optional Goal]] in itself. Completing games in [[Ironman Mode]], as is possible for examp13 KB (1,963 words) - 23:11, 17 March 2018
- [[Category:Goal Patterns]] ...ame state that defines one or several winners, have the predefined primary goal that can be stated as ''win the game'' but predefined goals that are explic7 KB (1,082 words) - 08:55, 15 March 2023
- [[Category:Goal Patterns]] ''Goals where the objective is to prevent a completion of another goal.''7 KB (1,019 words) - 11:45, 18 October 2022
- [[Category:Goal Patterns]] ...e all the time but only need to complete some of them to complete a larger goal.10 KB (1,537 words) - 10:55, 16 February 2018
- [[Category:Goal Patterns]] ...opponent's pieces can be seen as [[Supporting Goals]] for the higher level goal of checkmating the king. They are not necessary to achieve the checkmate bu9 KB (1,309 words) - 10:14, 16 March 2018
- [[Category:Goal Patterns]] ...me. However, the different subgoals that must be completed before the main goal is completed are usually unknown, as knowing these would ruin many of the s5 KB (690 words) - 10:45, 18 March 2018
- [[Category:Goal Patterns]] ...motivated them in what actions they perform when playing. Such goals are [[Main Goals]] when they describe overarching activities or game states which lead7 KB (1,060 words) - 10:19, 15 March 2023
- Two main categories for the [[Bidding]] [[Resources]] are those that are used for ot ...d upon how much they bid - this makes players place bids on cards with the goal of actually not wanting to win the bid since the temporary effects may be b13 KB (2,025 words) - 12:22, 26 August 2021
- [[Category:Goal Patterns]] ''The goal to gain the ownership of a game element.''12 KB (1,755 words) - 08:58, 8 March 2023
- The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomen ...022'''. This will provide the basis for selecting attendees moderated by a goal to ensure a diversity among the participants. The organisers are solely res7 KB (987 words) - 09:23, 12 February 2022
- The workshop has two main goals: First, to collect and discuss gameplay design patterns as a phenomen ...022'''. This will provide the basis for selecting attendees moderated by a goal to ensure a diversity among the participants. The organisers are solely res7 KB (1,022 words) - 06:48, 14 June 2022
- Example: The main actions performed in Pac-Man is moving and collecting pills. [[Goal Hierarchies]],3 KB (289 words) - 08:41, 4 August 2022
- [[Category:Goal Patterns]] [[Goal Hierarchies]],2 KB (283 words) - 08:11, 23 February 2023
- [[Category:Goal Patterns]] [[Main Goals]] is one subgroup of [[Mandatory Goals]].1 KB (114 words) - 08:45, 8 March 2023