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  • ...y should perform some form of action to other players. This is quite often set up by [[Delayed Reciprocity]], for example through [[Altruistic Actions]] s
    4 KB (597 words) - 11:31, 1 November 2014
  • ...d night during the game. In addition, the organizers must consider when to set up the events so the season fits the thematic and practical requirements (i
    5 KB (716 words) - 12:04, 14 March 2012
  • ...but other possibilities exist. One is that players may construct their own set of game elements to bring to a game, which may include actually building or
    17 KB (2,423 words) - 11:14, 21 March 2018
  • ...layers to choose what to do, they let players choose ''one'' action from a set of actions so it does not relate to [[Action Caps]] directly but can be use
    6 KB (947 words) - 10:15, 26 August 2021
  • ...intense warfare, but between these have long periods where players mainly set smaller independent goals for themselves and the countries they control. ...rt [[Narration Structures]]. The various actions and smaller goals players set up for themselves when engaging in the activity does however create [[Never
    9 KB (1,340 words) - 10:35, 18 March 2018
  • ...motivated to do this since failure to remember rules give them a [[Limited Set of Actions]] and [[Limited Foresight]] compared to other players, and failu
    10 KB (1,464 words) - 11:28, 9 March 2018
  • ...ite player that plays second; Based upon statistics this handicap has been set at 6.5 stones when using Japanese rules (the half point is to avoid ties). ...ble case (that of the players independently having selected the exact same set up).
    10 KB (1,491 words) - 17:49, 13 March 2018
  • ...ooldowns]]'' restricts not only the use of actions just performed but some set of other actions as well, an example from [[World of Warcraft]] being that
    6 KB (902 words) - 13:15, 26 August 2015
  • ...in the game world are struggling for the same cause as the player and have set up camps while doing so, it also gives hints the resources may be available The typical set of game elements available include [[Big Dumb Objects]], [[Diegetically Out
    6 KB (931 words) - 06:55, 3 August 2015
  • ...e Widgets]] already mentioned, [[World of Warcraft]] lets players places a set of different marker on enemies to coordinate their actions with other playe
    11 KB (1,654 words) - 11:05, 17 July 2016
  • These are games were players can set their own [[Player-Defined Goals]] or support more open-ended activities su
    7 members (0 subcategories, 0 files) - 19:28, 15 March 2018
  • ...uired for players to engage in other types of [[Crafting]] and thereby can set up development chains where the [[New Abilities]] gained can be seen as a f
    7 KB (990 words) - 08:12, 17 June 2022
  • ...such as the [[Quake series]] and the [[Left 4 Dead series]] have a limited set of weapons (and medical equipment for the latter) that players can use. At ...al [[Equipment Slots]] should be active, this provides a form of [[Limited Set of Actions]] - players can choose which action to be ready to perform out o
    8 KB (1,199 words) - 16:28, 23 July 2016
  • ...ing barrels. The ruined nuclear-powered cars found in [[Fallout 3]] can be set on fire which results in them exploding in a mushroom cloud soon afterwards ...of [[Parallel Lives]] is created by connecting one player's [[Lives]] to a set of [[Destructible Objects]] that all are at risk simultaneously.
    8 KB (1,125 words) - 12:39, 4 September 2011
  • ...ngs. Advices tell players what to do before they have started performing a set of actions; encouragements provide feedback that a given action is correct
    13 KB (1,835 words) - 13:36, 21 July 2016
  • ...ities|New]] or [[Improved Abilities]], which may either expand a [[Limited Set of Actions]] or increase [[Attributes]], [[Resource Caps]], or [[Skills]]. [[Limited Set of Actions]],
    14 KB (1,906 words) - 21:27, 18 March 2018
  • ...can have [[Gain Ownership]] goals. The reasons for these goals provide one set of design options regarding [[Territories]]. Besides simply having certain
    8 KB (1,110 words) - 09:06, 2 August 2015
  • ...are relatively few choices in each moment of gameplay and players need to set their own long-term goals. ...presented to the players in some way. [[Limited Resources]] and [[Limited Set of Actions]] are natural way of supporting this and leads [[Framed Freedom]
    5 KB (692 words) - 14:33, 6 July 2015
  • Games are typically set in some world but it is either for gameplay purposes or production purposes
    14 KB (2,120 words) - 12:31, 1 September 2016
  • ...imbalances do not occur or, for [[Single-Player Games]], ways of trying to set challenge levels, while correcting [[Balancing Effects]] try to correct imb ...rds]], requiring [[Trade-Offs]], allowing players to choose a [[Selectable Set of Goals]] that best fit their abilities, or providing [[Diminishing Return
    14 KB (1,988 words) - 12:41, 18 October 2022

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