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Showing below up to 50 results in range #831 to #880.

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  1. Asymmetric Starting Conditions‏‎ (39 revisions)
  2. Gossip‏‎ (39 revisions)
  3. Performance Uncertainty‏‎ (39 revisions)
  4. Underlying Assumptions and Concepts‏‎ (39 revisions)
  5. Competence Areas‏‎ (39 revisions)
  6. Clues‏‎ (39 revisions)
  7. Player-Defined Goals‏‎ (39 revisions)
  8. Strategic Locations‏‎ (39 revisions)
  9. Gameplay Statistics‏‎ (39 revisions)
  10. Ephemeral Goals‏‎ (39 revisions)
  11. Check Points‏‎ (39 revisions)
  12. Negotiable Game Sessions‏‎ (39 revisions)
  13. Value of Effort‏‎ (40 revisions)
  14. Endgame‏‎ (40 revisions)
  15. Replays‏‎ (40 revisions)
  16. FUBAR Enjoyment‏‎ (40 revisions)
  17. God Views‏‎ (40 revisions)
  18. Equipment‏‎ (40 revisions)
  19. Player Killing‏‎ (41 revisions)
  20. Social Adaptability‏‎ (41 revisions)
  21. Player-Created Characters‏‎ (41 revisions)
  22. Location-Fixed Abilities‏‎ (41 revisions)
  23. Minigames‏‎ (41 revisions)
  24. Grinding‏‎ (42 revisions)
  25. Maneuvering‏‎ (42 revisions)
  26. Point of Interest Indicators‏‎ (42 revisions)
  27. Crafting‏‎ (42 revisions)
  28. Budgeted Action Points‏‎ (42 revisions)
  29. Capture‏‎ (43 revisions)
  30. Excluding Goals‏‎ (43 revisions)
  31. Meta Games‏‎ (43 revisions)
  32. Drafting‏‎ (43 revisions)
  33. Lives‏‎ (43 revisions)
  34. Loyalty‏‎ (43 revisions)
  35. Goal Achievements‏‎ (43 revisions)
  36. Pervasive Gameplay‏‎ (43 revisions)
  37. Player Characters‏‎ (43 revisions)
  38. Mutual Goals‏‎ (43 revisions)
  39. Uncertainty of Information‏‎ (43 revisions)
  40. Player Elimination‏‎ (44 revisions)
  41. Abstract Player Construct Development‏‎ (44 revisions)
  42. Optional Goals‏‎ (44 revisions)
  43. Evolving Rule Sets‏‎ (44 revisions)
  44. Spectators‏‎ (44 revisions)
  45. Bookkeeping Tokens‏‎ (44 revisions)
  46. Tiles‏‎ (44 revisions)
  47. Gain Ownership‏‎ (44 revisions)
  48. Decreased Abilities‏‎ (44 revisions)
  49. Vehicles‏‎ (44 revisions)
  50. Encouraged Return Visits‏‎ (45 revisions)

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