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Showing below up to 50 results in range #901 to #950.

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  1. Choke Points‏‎ (49 revisions)
  2. Zero-Player Games‏‎ (49 revisions)
  3. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  4. Player-Planned Development‏‎ (49 revisions)
  5. Ability Losses‏‎ (49 revisions)
  6. Puzzle Solving‏‎ (50 revisions)
  7. Dialogues‏‎ (50 revisions)
  8. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  9. Collections‏‎ (51 revisions)
  10. Mediated Gameplay‏‎ (51 revisions)
  11. Player/Character Skill Composites‏‎ (51 revisions)
  12. Ubiquitous Gameplay‏‎ (51 revisions)
  13. Traps‏‎ (51 revisions)
  14. No Direct Player Influence‏‎ (52 revisions)
  15. Social Roles‏‎ (52 revisions)
  16. Game World Exploration‏‎ (52 revisions)
  17. Open Destiny‏‎ (52 revisions)
  18. Conditional Passageways‏‎ (53 revisions)
  19. Game Element Insertion‏‎ (53 revisions)
  20. Late Arriving Players‏‎ (53 revisions)
  21. Extra Chances‏‎ (53 revisions)
  22. Drawing Stacks‏‎ (53 revisions)
  23. Strategic Planning‏‎ (53 revisions)
  24. Private Game Spaces‏‎ (53 revisions)
  25. Speedruns‏‎ (53 revisions)
  26. Downtime‏‎ (54 revisions)
  27. Obstacles‏‎ (54 revisions)
  28. Stealth‏‎ (54 revisions)
  29. Committed Goals‏‎ (54 revisions)
  30. Massively Single-Player Online Games‏‎ (54 revisions)
  31. Extra-Game Actions‏‎ (54 revisions)
  32. Abstract Player Constructs‏‎ (55 revisions)
  33. Difficulty Levels‏‎ (55 revisions)
  34. Luck‏‎ (55 revisions)
  35. Fudged Results‏‎ (55 revisions)
  36. Area Control‏‎ (56 revisions)
  37. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  38. Penalties‏‎ (56 revisions)
  39. Damage‏‎ (57 revisions)
  40. Game State Overviews‏‎ (57 revisions)
  41. Deck Building‏‎ (57 revisions)
  42. Storytelling‏‎ (58 revisions)
  43. Varied Gameplay‏‎ (58 revisions)
  44. Internal Conflicts‏‎ (58 revisions)
  45. Game State Indicators‏‎ (59 revisions)
  46. Communication Channels‏‎ (59 revisions)
  47. Improved Abilities‏‎ (59 revisions)
  48. High Score Lists‏‎ (59 revisions)
  49. Parties‏‎ (60 revisions)
  50. Replayability‏‎ (60 revisions)

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