Difference between revisions of "Space Alert"

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== Gameplay ==
 
== Gameplay ==
''With the help of command cards, the players plan their actions in order to destroy incoming enemies and fix on board problems. This is done simultaneously over a set period of time during which the different dangers are only gradually revealed. After this initial phase, the players enact their orders, often with humourous results. The main difficulty lies in coordinating the player's actions during the frantic realtime part of the game.''
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''With the help of command cards, the players plan their actions in order to destroy incoming enemies and fix on board problems. This is done simultaneously over a set period of time during which the different dangers are only gradually revealed. After this initial phase, the players enact their orders, often with humourous results. If the ship survives a set number of turns, it jumps back into hyperspace and the players have survived. Their success is gauged by how damaged their ship is and by how many enemies they have managed to destroy. The main difficulty lies in coordinating the player's actions during the frantic realtime part of the game. The game comes with different "scenarios" of varying difficulty, controlled through the use of different sound tracks on the cd that comes with the game.''
  
 
=== Example Game Mode 1 ===
 
=== Example Game Mode 1 ===

Revision as of 13:35, 20 November 2009


Brief

The players are ausronauts on a ship beset by both internal and external dangers. Initially, all players plan their orders, which are carried out after everyone if done. If the ship is not destroyed, the characters live. If not- tough luck.

Gameplay

With the help of command cards, the players plan their actions in order to destroy incoming enemies and fix on board problems. This is done simultaneously over a set period of time during which the different dangers are only gradually revealed. After this initial phase, the players enact their orders, often with humourous results. If the ship survives a set number of turns, it jumps back into hyperspace and the players have survived. Their success is gauged by how damaged their ship is and by how many enemies they have managed to destroy. The main difficulty lies in coordinating the player's actions during the frantic realtime part of the game. The game comes with different "scenarios" of varying difficulty, controlled through the use of different sound tracks on the cd that comes with the game.

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

References to external sources that describe the game, e.g. Wikipedia entries.