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Showing below up to 50 results in range #151 to #200.

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  1. (hist) ‎Chat Channels ‎[8,964 bytes]
  2. (hist) ‎Supporting Goals ‎[8,963 bytes]
  3. (hist) ‎Grinding ‎[8,956 bytes]
  4. (hist) ‎Game State Overviews ‎[8,954 bytes]
  5. (hist) ‎Actions Have Diegetically Social Consequences ‎[8,952 bytes]
  6. (hist) ‎Tiles ‎[8,945 bytes]
  7. (hist) ‎Luck ‎[8,912 bytes]
  8. (hist) ‎Game World Navigation ‎[8,886 bytes]
  9. (hist) ‎Boss Monsters ‎[8,884 bytes]
  10. (hist) ‎Props ‎[8,878 bytes]
  11. (hist) ‎Dexterity-Based Actions ‎[8,852 bytes]
  12. (hist) ‎Handicap Achievements ‎[8,790 bytes]
  13. (hist) ‎Vehicles ‎[8,740 bytes]
  14. (hist) ‎Strategic Locations ‎[8,708 bytes]
  15. (hist) ‎Lives ‎[8,645 bytes]
  16. (hist) ‎Power-Ups ‎[8,587 bytes]
  17. (hist) ‎Player-Planned Development ‎[8,584 bytes]
  18. (hist) ‎Evolving Rule Sets ‎[8,521 bytes]
  19. (hist) ‎Cameras ‎[8,518 bytes]
  20. (hist) ‎Encouraged Return Visits ‎[8,511 bytes]
  21. (hist) ‎Delayed Reciprocity ‎[8,503 bytes]
  22. (hist) ‎Extra Chances ‎[8,464 bytes]
  23. (hist) ‎Strategic Planning ‎[8,423 bytes]
  24. (hist) ‎Safe Havens ‎[8,397 bytes]
  25. (hist) ‎Equipment ‎[8,369 bytes]
  26. (hist) ‎Speedruns ‎[8,320 bytes]
  27. (hist) ‎Action Programming ‎[8,261 bytes]
  28. (hist) ‎Abilities ‎[8,259 bytes]
  29. (hist) ‎Decreased Abilities ‎[8,244 bytes]
  30. (hist) ‎Player Unpredictability ‎[8,239 bytes]
  31. (hist) ‎Territories ‎[8,136 bytes]
  32. (hist) ‎Installations ‎[8,099 bytes]
  33. (hist) ‎Optional Rules ‎[8,069 bytes]
  34. (hist) ‎Hands ‎[8,057 bytes]
  35. (hist) ‎Fog of War ‎[8,042 bytes]
  36. (hist) ‎Casual Gameplay ‎[8,031 bytes]
  37. (hist) ‎Destructible Objects ‎[7,954 bytes]
  38. (hist) ‎Minigames ‎[7,938 bytes]
  39. (hist) ‎Ragequitting ‎[7,930 bytes]
  40. (hist) ‎First-Person Views ‎[7,860 bytes]
  41. (hist) ‎Assassin's Creed series ‎[7,855 bytes]
  42. (hist) ‎Reconnaissance ‎[7,846 bytes]
  43. (hist) ‎Massively Single-Player Online Games ‎[7,844 bytes]
  44. (hist) ‎Goal Achievements ‎[7,838 bytes]
  45. (hist) ‎Detective Structures ‎[7,829 bytes]
  46. (hist) ‎Evade ‎[7,787 bytes]
  47. (hist) ‎Underlying Assumptions and Concepts ‎[7,765 bytes]
  48. (hist) ‎Pervasive Gameplay ‎[7,735 bytes]
  49. (hist) ‎Regenerating Resources ‎[7,719 bytes]
  50. (hist) ‎Higher-Level Closures as Gameplay Progresses ‎[7,718 bytes]

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