Pages with the most revisions
Showing below up to 100 results in range #151 to #250.
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- Encouraged Return Visits (45 revisions)
- Sanctioned Cheating (45 revisions)
- Team Balance (45 revisions)
- Bidding (45 revisions)
- Abilities (45 revisions)
- Player Elimination (44 revisions)
- Optional Goals (44 revisions)
- Abstract Player Construct Development (44 revisions)
- Evolving Rule Sets (44 revisions)
- Bookkeeping Tokens (44 revisions)
- Spectators (44 revisions)
- Tiles (44 revisions)
- Gain Ownership (44 revisions)
- Decreased Abilities (44 revisions)
- Vehicles (44 revisions)
- Capture (43 revisions)
- Excluding Goals (43 revisions)
- Meta Games (43 revisions)
- Drafting (43 revisions)
- Lives (43 revisions)
- Loyalty (43 revisions)
- Goal Achievements (43 revisions)
- Pervasive Gameplay (43 revisions)
- Mutual Goals (43 revisions)
- Player Characters (43 revisions)
- Uncertainty of Information (43 revisions)
- Grinding (42 revisions)
- Maneuvering (42 revisions)
- Point of Interest Indicators (42 revisions)
- Crafting (42 revisions)
- Budgeted Action Points (42 revisions)
- Player Killing (41 revisions)
- Social Adaptability (41 revisions)
- Player-Created Characters (41 revisions)
- Location-Fixed Abilities (41 revisions)
- Minigames (41 revisions)
- Value of Effort (40 revisions)
- Endgame (40 revisions)
- Replays (40 revisions)
- God Views (40 revisions)
- FUBAR Enjoyment (40 revisions)
- Equipment (40 revisions)
- Asymmetric Starting Conditions (39 revisions)
- Gossip (39 revisions)
- Performance Uncertainty (39 revisions)
- Underlying Assumptions and Concepts (39 revisions)
- Competence Areas (39 revisions)
- Clues (39 revisions)
- Player-Defined Goals (39 revisions)
- Strategic Locations (39 revisions)
- Gameplay Statistics (39 revisions)
- Ephemeral Goals (39 revisions)
- Check Points (39 revisions)
- Negotiable Game Sessions (39 revisions)
- Permadeath (38 revisions)
- Real World Gameplay Spaces (38 revisions)
- Death Consequences (38 revisions)
- Quick Travel (38 revisions)
- Player Unpredictability (38 revisions)
- Alarms (38 revisions)
- Pottering (38 revisions)
- Props (38 revisions)
- King of the Hill (38 revisions)
- Evade (38 revisions)
- Team Development (38 revisions)
- Regenerating Resources (37 revisions)
- Bluffing (37 revisions)
- Pick-Ups (37 revisions)
- Mules (37 revisions)
- Interruptible Actions (37 revisions)
- Dynamic Goal Characteristics (37 revisions)
- Spawning (37 revisions)
- Territories (37 revisions)
- Survive (37 revisions)
- Health (37 revisions)
- Cameras (37 revisions)
- Memorizing (37 revisions)
- Team Combos (37 revisions)
- Flanking Routes (37 revisions)
- Extra-Game Broadcasting (37 revisions)
- Reflective Communication (36 revisions)
- Dynamic Difficulty Adjustment (36 revisions)
- Further Player Improvement Potential (36 revisions)
- Delayed Effects (36 revisions)
- Scenes (36 revisions)
- First-Person Views (36 revisions)
- Resource Caps (36 revisions)
- Team Accomplishments (36 revisions)
- Secret Goals (36 revisions)
- Warp Zones (36 revisions)
- Power-Ups (36 revisions)
- Discard Piles (36 revisions)
- Time Limited Game Instances (36 revisions)
- Role Fulfillment (36 revisions)
- Ragequitting (36 revisions)
- Negotiable Play Sessions (35 revisions)
- Delayed Reciprocity (35 revisions)
- Goal-Driven Personal Development (35 revisions)
- Installations (35 revisions)
- Continuous Goals (35 revisions)