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  • Note: ''the concept of ''[[Excise]] ''comes from the field of Human-Computer Interaction<ref name="cooper"/>. ...while performing them (i.e. ensuring that the [[Excise]] has [[Minimalized Social Weight]]).
    9 KB (1,260 words) - 15:15, 19 March 2018
  • ...an also be achieved by giving players [[Functional Roles|Functional]] or [[Social Roles]], and somewhat paradoxically [[AI Players]] can be used for this als [[Social Roles]],
    14 KB (1,944 words) - 11:17, 21 March 2018
  • [[Social Adaptability]], [[Social Rewards]],
    5 KB (594 words) - 07:30, 14 April 2022
  • ...yers try to outguess the other player's action based on previous plays and social clues. ...but try to guess the relative values based on the play of previous rounds, social clues, and how the players are playing the current round. [[Bluffing]] in [
    9 KB (1,371 words) - 13:43, 1 April 2022
  • ...nd and manages them, can be expressed as that they take on the necessary [[Social Roles]] provided by a game. The fourth, that players work towards solving p [[Social Interaction]],
    7 KB (858 words) - 13:44, 1 April 2022

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