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- === Example Game Mode 1 ===589 bytes (69 words) - 12:48, 6 August 2011
- === Example Game Mode 1 ===554 bytes (64 words) - 19:30, 9 January 2011
- === Example Game Mode 1 ===546 bytes (64 words) - 19:28, 9 January 2011
- === Example Game Mode 1 ===675 bytes (81 words) - 18:00, 13 January 2011
- === Example Game Mode 1 ===736 bytes (96 words) - 19:40, 24 March 2011
- === Example Game Mode 1 ===543 bytes (62 words) - 19:29, 9 January 2011
- === Example Game Mode 1 ===748 bytes (96 words) - 07:08, 23 April 2010
- === Example Game Mode 1 ===705 bytes (96 words) - 19:58, 24 March 2011
- === Example Game Mode 1 ===777 bytes (99 words) - 19:36, 9 January 2011
- 1 point to invest in [[Skills]] and 5 points to invest in [[Attributes]].5 KB (767 words) - 08:33, 3 September 2016
- === Example Game Mode 1 ===877 bytes (115 words) - 08:30, 22 June 2014
- === Example Game Mode 1 ===607 bytes (69 words) - 08:47, 16 August 2012
- === Example Game Mode 1 ===638 bytes (71 words) - 19:59, 24 March 2011
- === Example Game Mode 1 ===601 bytes (71 words) - 05:35, 7 May 2011
- === Example Game Mode 1 ===702 bytes (90 words) - 19:34, 9 January 2011
- ...'' [[Power-Ups]] in [[The Legend of Zelda series]] heal one health each, ''1-Up mushrooms'' in the [[Super Mario series]] give extra lives, and ammuniti8 KB (1,216 words) - 20:41, 5 July 2015
- ...lopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN 1-58450-354-8.</ref>8 KB (1,169 words) - 10:11, 25 July 2014
- === Example Game Mode 1 ===719 bytes (84 words) - 08:48, 16 August 2012
- === Example Game Mode 1 ===592 bytes (70 words) - 05:34, 7 May 2011
- === Example Game Mode 1 ===920 bytes (117 words) - 19:39, 9 January 2011