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  • Games with game worlds need to present them in some fashion. Unless given from th ...ers to have a complete view of the area that is being viewed. In real-time games, players may however set the [[Cameras]] to follow avatars or units as they
    8 KB (1,233 words) - 08:20, 21 September 2016
  • ''Polyathlons are games or tournaments consisting of several different challenges where each challe One way to vary gameplay in both individual games and tournaments is to make them consist of several different events with di
    5 KB (646 words) - 07:42, 23 February 2023
  • [[Category:Games]] [[Category:Dexterity-Based Games]]
    633 bytes (72 words) - 09:46, 9 September 2011
  • [[Category:Games]] [[Dexterity-Based Actions]]
    564 bytes (64 words) - 17:11, 9 October 2011
  • ...erlaid on the game world presentation to make this more easy, and in other games where players can move their aim point freely it is more or less required t ...4 Dead]], [[Quake series|Quake]], and [[Unreal Tournament series]]. Other games that make use of [[Crosshairs]] - because they also contain shooting as par
    5 KB (789 words) - 06:34, 22 June 2014
  • [[Category:Computer Games]] [[Category:Party Games]]
    650 bytes (73 words) - 08:15, 26 July 2014
  • ...nclude challenges whose outcome depend on players motoric abilities have [[Dexterity-Based Actions]]. ...actions to be dexterous: billiards and computer games are examples of how games can be manipulated through indirect control.
    9 KB (1,203 words) - 08:07, 8 August 2015
  • [[Category:Games]] [[Category:Dexterity-Based Games]]
    725 bytes (84 words) - 07:10, 9 October 2011
  • [[Category:Board Games]] [[Category:Games]]
    682 bytes (70 words) - 08:28, 8 August 2015
  • [[Category:Games]] [[Dexterity-Based Actions]]
    566 bytes (64 words) - 17:45, 9 October 2011
  • [[Category:Games]] [[Dexterity-Based Actions]]
    562 bytes (64 words) - 17:46, 9 October 2011
  • [[Category:Games]] This is a game stub for the family of games based on throwing balls. For more information, see the Wikipedia entry<ref
    585 bytes (70 words) - 17:48, 9 October 2011
  • [[Category:Games]] [[Dexterity-Based Actions]]
    555 bytes (63 words) - 18:10, 9 October 2011
  • ...tions. Naturally, this can also be made into explicit design goals so that games are lost or penalties received for failing to be stealthy. Some [[:Category:Children's Games|Childrens' Games]], e.g. [[Burken]], are based on one person trying to find the other player
    9 KB (1,309 words) - 10:04, 13 May 2022
  • Games can provide both mental and physical challenges to players. Those that do t ..., also tend to make the mimicking activities in physically demanding ones. Games that require quick eye-hand coordination, e.g. [[Counter-Strike]] or the [[
    5 KB (707 words) - 08:07, 8 August 2015
  • ''Games where players can make use of specific real world knowledge to their advant ...able advantages during gameplay due to have knowledge of real world facts. Games that do have this - either by intent or by mistake - offer players [[Real W
    4 KB (542 words) - 07:07, 27 August 2021
  • Players in games are often given characters to control and can through these perform actions ...are dedicated to roleplaying and [[:Category:Massively Multiplayer Online Games|MUDs]] such as [[DragonMud]] focus upon it.
    7 KB (927 words) - 08:09, 8 August 2015
  • ''Enactment of physical actions in games by players doing the actions themselves.'' Some games make players enact the actions they want to happen in these games. [[Physical Enactment]] is a sub category of this type of action that occur
    4 KB (542 words) - 20:06, 30 July 2015
  • ...hysical actions that players are performing can be used as input to games. Games that do this have [[Mimetic Interfaces]]. ...ranularity can be technically challenging to detect. For this reason, many games using [[Mimetic Interfaces]] have rather limited gameplay actions and the p
    5 KB (747 words) - 08:20, 6 September 2014
  • [[Category:Computer Games]] [[Category:Party Games]]
    671 bytes (76 words) - 13:14, 27 July 2014

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