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  • ...stance due to anger or frustration without regards to how this will affect gameplay for others.'' ...y do not wish to appear as quitter or because they do not want to ruin the gameplay experience for other players. [[Ragequitting]] is what happens when players
    8 KB (1,131 words) - 09:17, 21 September 2016
  • ...work in supporting players reach their goals. Such structures are called [[Gameplay Engines]]. ...nd on making the cards in one's deck work together as a [[Gameplay Engines|Gameplay Engine]].
    4 KB (545 words) - 08:11, 21 September 2016
  • ...me skillful in repeatedly succeeding with these allow players to develop [[Gameplay Mastery]] in them. [[Chess]] and [[Go]] are classical examples of games in which [[Gameplay Mastery]] consists of knowing sequences of actions, being able to think man
    17 KB (2,359 words) - 08:01, 14 August 2019
  • ...m goals that are interrelated or let players be provided with goals during gameplay as they progress through the [[Goal Hierarchies]]. ...freeing the seven maidens, are gradually revealed to the player during the gameplay and, near the end of the game, it is revealed that it is not Agahnim, but G
    11 KB (1,616 words) - 07:50, 23 February 2023

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