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  • ...r for players to make these commitments it can be good know in advance how long the game instance will be. Games can support this through being designed to == Using the pattern ==
    6 KB (1,007 words) - 09:15, 14 July 2015
  • == Using the pattern == ...earlier ones. Since the experience of closures are highly subjective, the pattern is a subjective one and even more so than for other patterns ensuring its p
    8 KB (1,054 words) - 14:26, 25 August 2022
  • ...] include [[Diplomacy]], [[Illuminati]], [[Intrigue]], [[Junta]], and [[So Long Sucker]]. == Using the pattern ==
    24 KB (3,511 words) - 09:04, 21 September 2016
  • == Using the pattern == ...s to the overall challenges and therefore can provide [[Replayability]] as long as players are willing to change roles between game instances or game sessi
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ...Games]] which offers players [[Further Player Improvement Potential]] for long period of time include team-based games such as [[Defense of the Ancients]] == Using the pattern ==
    6 KB (828 words) - 20:14, 11 August 2016
  • == Using the pattern == ...]] to be able to affect one's environment is probably the most fundamental pattern needed to create the appearance of [[Agents]] in a game. This since without
    13 KB (1,900 words) - 08:18, 26 September 2016
  • ...tween the two, and this is not the case in those situations. However, this pattern is described to be useful regardless if an abstract representation exists a ...and that it shouldn't matter for the games' definitions who participate as long as they match certain criteria.
    27 KB (4,016 words) - 18:14, 9 August 2016
  • == Using the pattern == ...can run into problems of having to many combinations, especially when the pattern is applied on many [[Characters]]. An alternative, which the [[Victoria 2]]
    11 KB (1,615 words) - 10:12, 13 May 2022
  • ...h hay or leaves (note that these are not examples of the [[Leap of Faith]] pattern since players know beforehand that they are safe to do). Birds are typicall
    8 KB (1,202 words) - 10:03, 13 May 2022
  • == Using the pattern == ...n cause [[Surprises]] or as effects of players' actions through use of the pattern [[Actions Have Diegetically Social Consequences]]. One example of this can
    17 KB (2,420 words) - 12:27, 12 August 2016
  • ...Games]] in which this occurs include [[Diplomacy]], [[Intrigue]], and [[So Long Sucker]]. Some [[:Category:Board Games|Board Games]], e.g. [[Battlestar Gal == Using the pattern ==
    7 KB (1,057 words) - 07:53, 8 August 2015
  • ...ation between players rather than the more formalized cooperation that the pattern [[Teams]] describe.'' == Using the pattern ==
    4 KB (609 words) - 12:48, 18 March 2018
  • == Using the pattern == ...([[Dance Dance Revolution series]] and the [[Rock Band series]]), but the pattern can be used more generalized in [[Turn-Based Games]] or simply any game whe
    12 KB (1,784 words) - 13:03, 6 September 2016
  • ...the perk "Teamwork" can form up in combat to gain additional advantages as long as they stay close together. == Using the pattern ==
    6 KB (922 words) - 20:43, 31 July 2015
  • ...ons are allowed and others not allowed. Most traditional games follow this pattern by letting one player plan and then execute an action as a turn and then le ...structure which is associated with one player but no player needs to wait long between being able to act in the game.
    14 KB (2,082 words) - 08:26, 8 August 2015
  • == Using the pattern == ...pdate game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into d
    14 KB (2,101 words) - 09:28, 21 September 2016
  • ...e]] allows players to purchase houses which are [[Private Game Spaces]] as long as their owners retain control of the keys to them. == Using the pattern ==
    9 KB (1,300 words) - 08:26, 8 August 2015
  • == Using the pattern == ...ce Invaders]]. [[Speedruns]] is another, which is the keeping track of how long time it takes to complete levels or races in a game, and can be found in th
    6 KB (838 words) - 10:41, 6 July 2016
  • == Using the pattern == ...ts of [[Conditional Passageways]] need to first be possible after making a long journey, but when these are met player can return quickly.
    3 KB (507 words) - 07:17, 3 August 2015
  • ...-oriented computer games can be said to have an extremely weak form of the pattern through having just one abstract value, typically a health value. Examples == Using the pattern ==
    28 KB (3,740 words) - 11:15, 18 October 2022

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