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  • ...onopoly]] can be seen as [[Abstract Player Constructs]], consisting of the money and land deeds players have (and the latter may or may not be mortgaged). G ...ayer Constructs]] include [[Characteristics]] such as [[Attributes]] (e.g. money and manpower), [[Privileged Abilities]], [[Resources]], [[Technologies]], a
    10 KB (1,365 words) - 08:25, 27 August 2021
  • ...weapons, ammunition, and health packs, and "abstract ones", e.g. units of money, energy, and experience.
    7 KB (1,010 words) - 08:20, 3 August 2022
  • ...kens]]. This may be to handle [[Resources]] such as [[Extra Chances]] or [[Money]], to keep track of [[Attributes]] and [[Skills]] including when players re ...emorizing]] them, e.g. by being [[Resources]] such as [[Extra Chances]], [[Money]], and [[Victory Points]] or letting player commit their [[Action Programmi
    6 KB (895 words) - 09:34, 8 October 2014
  • The [[Elder Scrolls series]] have explicit [[Arenas]] where players can earn money by fighting monsters or non-player characters in duels. This is also possib
    4 KB (633 words) - 13:33, 21 July 2016
  • ...s this as it at one point strips players of their equipment and the ''Dead Money'' [[Expansions|Expansion]] to [[Fallout: New Vegas]] does it through tempor
    11 KB (1,515 words) - 16:27, 30 July 2016
  • ...introducing it consists of what [[Resources|Resource]] to add, although [[Money]] may be the most natural unless the actions already have some other [[Reso [[Money]],
    3 KB (395 words) - 11:15, 4 August 2011
  • ...ters]] die. Reducing [[Character Levels]], [[Experience Points]], and/or [[Money]] for players is also common, but may be more difficult to explain diegetic [[Money]],
    7 KB (961 words) - 09:45, 4 April 2018
  • ...experience points, [[Spawning]] at the start of the level and only losing money, or [[Spawning]] at the town without losing anything.
    10 KB (1,398 words) - 09:21, 21 September 2016
  • ...acks can be encouraged by giving additional explicit [[Rewards]] (e.g. the money gained by conquering cities in [[Civilization (video game) series|Civilizat
    10 KB (1,524 words) - 08:42, 3 September 2016
  • ...discarded at the end of each era with the exception of cards discarded for money. The card are then permanently out of gameplay, except that the player cont
    7 KB (1,038 words) - 12:04, 20 March 2018
  • ...s]] not only as storages of possible actions for players but also as their money resource. Players draw new [[Hands]] for each turn in [[RoboRally]], [[Domi ...[Hands]]. [[Race for the Galaxy]] uses [[Cards]] in [[Hands]] to represent Money besides possible actions, making the sizes of [[Hands]] in this game vary w
    8 KB (1,142 words) - 12:04, 20 March 2018
  • ...ve [[Drafting Spreads]] but here taking "later" cards in these games costs money. ...his through requiring [[Money]] to be spent (and in [[Small World]] this [[Money]] is placed on the skipped races and can be collected in later drafts) whil
    4 KB (655 words) - 12:05, 20 March 2018
  • ...s typically tied to being able to finish constructions and players can pay money to do this instead of having to get the help from a certain amount of frien
    5 KB (673 words) - 09:21, 12 August 2015
  • ...series]], provide [[Increasing Rewards]] in the form of larger amounts of money and more powerful magic items the further along players get into the games
    4 KB (563 words) - 10:31, 30 July 2014
  • ...e pieces in [[Chess]] are [[Resources]] since they allow actions, and both money and properties in [[Monopoly]] allow players to perform certain actions in ...age]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Territories]], and [[Units]]. [[Pick-Ups]] can either be true [[Resour
    19 KB (2,668 words) - 13:27, 1 April 2022
  • ...during a round. This ''bank'' player can under rare circumstance make more money than the other players and thereby win. Player of [[Genesis]] controls ange
    4 KB (659 words) - 14:40, 21 January 2015
  • ...ces]] when one does not have to use any other [[Resources]] to receive the money. ...choices and actions; [[Income]] is for example one way of regulating how [[Money]] can work as a [[Regenerating Resources|Regenerating Resource]]. [[Lives]]
    8 KB (1,060 words) - 13:23, 1 April 2022
  • ...ame Consequences]] through [[Gambling]], i.e. through requiring payment in money to play and offering payment back as [[Rewards]].
    13 KB (1,881 words) - 09:25, 8 March 2023
  • ...to begin with, but other measures commonly used are most resources or most money.
    5 KB (698 words) - 11:08, 26 August 2021
  • ...les of [[Unsynchronized Game Sessions]]. However, the meta game of winning money in [[:Category:Gambling Games|Gambling Games]] such as [[Roulette]] and [[P
    4 KB (503 words) - 19:44, 2 July 2015

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