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  • ...s affect targets equally but is uncommon enough that it merits as a design option. Similarly, [[Variable Accuracy]] can be used to simulate the difficulties [[HUD Interfaces]] are interesting in relation to [[Thematic Consistency]] in that they can
    23 KB (3,301 words) - 09:05, 8 April 2022
  • ...r Tokens]] and [[Current Player Tokens]]. However, game designers have the option of making the [[Bookkeeping Tokens]] provide players with [[Public Informat ...und for example in [[Origins: How We Became Human]] and [[High Frontier]], option is to use [[Bookkeeping Tokens]] for many different values in game states w
    6 KB (895 words) - 09:34, 8 October 2014
  • ...[Quests]] to create [[Hierarchy of Goals]] and players are often given the option of additional gameplay through [[Sidequests]]. Since the [[Main Quests]] ar [[Main Quests]] do not need to be present in interfaces in the same way as other [[Quests]] since they frame the whole gameplay and
    5 KB (737 words) - 09:09, 8 March 2023
  • ...ts (as in for example [[Marathons]] and [[Ironman Triathlons]]). [[Mimetic Interfaces]] that copy activities that require physical skills is another apparent way ...esence of [[Player Physical Prowess]] in games with [[Teams]] suggests the option of using [[Reserves]] so that players can rest in between periods of physic
    5 KB (707 words) - 08:07, 8 August 2015
  • [[Emotes]] is an option for [[Command Line Systems]] and [[Illocutionary Interfaces]] to help players provide purely emotional expressions for their [[Characte [[Illocutionary Interfaces]]
    5 KB (628 words) - 10:47, 25 July 2014
  • Unless using [[Mimetic Interfaces]], [[Enactment]] requires the presence of [[Characters]] - either those con ...aying Games|Tabletop Roleplaying Games]] but in games with [[Illocutionary Interfaces]] or [[Mediated Gameplay]] this may be the only way actions are presented,
    7 KB (927 words) - 08:09, 8 August 2015
  • [[Phasing]] is an option for modifying [[Multiplayer Games]] with [[Mediated Gameplay]] which allows Since [[Phasing]] works through having different players' interfaces show different things, it can be seen as an [[:Category:Information Pattern
    5 KB (711 words) - 09:00, 22 August 2014
  • ...ey can be, that is, connect [[Time Limits]] to them. Another, very common, option is to make it possible to save the current game state during a pause in [[S === Interfaces Aspects ===
    7 KB (988 words) - 11:07, 26 July 2016

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