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  • [[Cutscenes]] are used when games cannot progress the entire game story through actions and events and need t ..."/> for a discussion regarding the pros and cons of using [[Cutscenes]] in games.
    12 KB (1,639 words) - 11:49, 17 July 2016
  • Diegesis is the presentation of the elements in a game world. However, games may need to provide more information due to their systems containing more i [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Call of Cthulhu]], [[Storytelling System]], and [[Hârnmaster]]
    15 KB (2,109 words) - 09:05, 8 April 2022
  • ..., by relating to other fictional worlds (from literature, movies, or other games) and the real world they can help players understand the underlying structu ...e of fictive worlds to base differences on how the games are set up. Other games, e.g. [[Dominion]] and [[Race for the Galaxy]], have descriptions of [[Game
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...or can the challenge of succeeding in performing the action. However, some games require players to, at least some of the time, repeatedly perform actions t Games that require players to collect resources for later use, e.g. [[Minecraft]]
    9 KB (1,279 words) - 08:22, 4 August 2022
  • ...uring the gameplay; their appearance not known exactly at the beginning of games and failing them being possible due to causes other than players' own actio Not all goals in games are active at all points of gameplay. One category of such goals are [[Ephe
    11 KB (1,579 words) - 23:27, 17 March 2018
  • ...subordinate to the outer game for the outcome of the activity, they inner games are referred to as [[Minigames]]. ...cally these are small gambling game similar or exact instances of existing games, such as [[Poker]] or [[Craps]].
    8 KB (1,141 words) - 15:51, 15 August 2016
  • ''The effects of actions and events in games do not occur directly after the actions or events have started.'' ...em [[Extended Actions]]. Others ways to introduce [[Delayed Effects]] into games include [[Action Programming]], [[Betting]], [[Ultra-Powerful Events]], [[I
    7 KB (1,024 words) - 17:00, 8 July 2016
  • ''Goals within games with rewards associated to their completion.'' ...he game and some which are optional. This also goes for action roleplaying games such as [[Torchlight]].
    10 KB (1,303 words) - 10:09, 13 May 2022
  • ...originating as computer-based games, but for [[:Category:Board Games|Board Games]] such as [[Risk]] and [[Pandemic]] it is of course noticeable since the bo ...hose done on combat maps), and the same applies to movement in text-based games such as the [[Zork series]] or [[Kingdoms]]. If this is noticeable to playe
    12 KB (1,811 words) - 13:54, 21 July 2016
  • There is often a need to support functionality for managing items in games where players control characters that can carry several of these. [[Invento ...g on individual characters, including their equipment. This lead many such games, e.g. [[Dungeons and Dragons]], [[GURPS]], and [[Mutant]], to have [[Invent
    7 KB (962 words) - 11:45, 6 July 2016
  • Games which consist of exploring dungeons, e.g. [[Dungeons & Dragons]], [[NetHack [[:Category:Platform Games|Platform games]] such as [[Super Mario Sunshine]] and [[The Legend of Zelda: The Wind Wake
    11 KB (1,586 words) - 08:04, 27 July 2015
  • ...stacles]] are locked doors that require keys of various kinds. Examples of games that have this include [[The Legend of Zelda series]], the [[Doom series]], ...ar side of them, the [[Conditional Passageways]] provide a way to create [[Quick Returns]].
    11 KB (1,595 words) - 13:40, 26 March 2018
  • ...ors that could only be reached by quickly moving some distances within the games. Both the [[Elder Scrolls series|Elder Scrolls]] and makes use of [[Switche ...Sets]] (typically only in [[Levels]]), to end [[Levels]], or to initiate [[Quick Travel]]. [[Alarms]] can simply be [[Switches]] activated by [[Agents]] whe
    6 KB (850 words) - 13:50, 21 July 2016
  • [[:Category:FPS Games|First-person shooters]], such as the [[Doom series|Doom]] or [[Quake series ...opening [[Conditional Passageways]], finishing [[Levels]], or initiating [[Quick Travel]]. [[Switches]] may also affect [[Environmental Effects]] if their g
    7 KB (898 words) - 13:36, 21 July 2016
  • One way of making it more interesting to do the same activity many times in games is to create a specific reward for this. [[Repeat Combos]] is one way of do ...(for backstabbing 3 enemies within 10 seconds), the engineer achievement ''Quick Draw'' (for killing a spy and two sappers within 10 seconds), the demo achi
    4 KB (565 words) - 08:05, 8 August 2015
  • ...able positions as well as control or explore game areas. In computer-based games it can give players feelings of speed and vertigo. The early computer-based games [[Spacewar!]] and [[Asteroids]] both allow players to move spaceships by ro
    14 KB (1,934 words) - 07:44, 3 August 2022
  • Many games include moving game elements as part of gameplay, but many of these have di ...[[Privileged Movement]] found in [[:Category:Roleplaying Games|Roleplaying Games]] such as [[Dungeons & Dragons]] or [[GURPS]]. The [[Fallout series]] and [
    7 KB (1,034 words) - 13:32, 26 July 2015
  • ...y in both horizontal and vertical position on the gameplay area. For those games that loop back to the first level at some point (instead of generating new ...n be explicitly design for by using [[The Show Must Go On]] in [[Real-Time Games]] to force [[Movement]] of players' [[Avatars]] (technically it may be the
    6 KB (892 words) - 14:23, 12 August 2015
  • Storytelling can be difficult to use in games since the telling can come in conflict with the possibility for players to ...The [[Uncharted series]] has shown that it can effectively be used also in games played through third-person views.
    6 KB (851 words) - 08:22, 2 September 2014
  • In games with game world it takes significant effort technically or in providing con The [[:Category:Computer-based Roleplaying Games|Roleplaying Games]] that make up the [[Elder Scrolls series|Elder Scrolls]] and [[Fallout ser
    6 KB (887 words) - 07:02, 3 August 2015

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