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  • ...clude modifying the gameplay due to unexpected outside factors, wanting to set up examples, and allowing novice players to reconsider actions that have ju
    20 KB (2,916 words) - 09:30, 23 August 2021
  • ...f different types of game elements in [[Drawing Stacks]] is an easy way to set specific odds of those game elements to be drawn. [[Stack Seeding]] can be ...g [[Randomness]] and [[Uncertainty of Information]]. However, the order is set once the stack has been shuffled. Many card games use [[Drawing Stacks]] to
    9 KB (1,436 words) - 08:11, 17 June 2022
  • ...er due to a limited number of [[Difficulty Levels]] or that it is a narrow set of skills that are challenges by the [[Ever Increasing Difficulty]]. [[Exag
    6 KB (828 words) - 20:14, 11 August 2016
  • ...layer Games]] used to try and reach a certain level of challenge, possibly set by players through [[Difficulty Levels]], while for [[PvP]] it is instead u
    6 KB (837 words) - 08:33, 4 September 2016
  • ...them [[Unpredictable Behavior]] is somewhat of a paradox since they are a set of rules fundamentally but several tricks exists, including [[Ambiguous Res ...] for the control of [[NPCs]] ([[Enemies]] typically have such a [[Limited Set of Actions]] that they cannot break the [[Thematic Consistency]]). [[Game M
    13 KB (1,900 words) - 08:18, 26 September 2016
  • Many games start with a [[Limited Set of Actions]] available through the [[Avatars]] and then expanding this thro [[Limited Set of Actions]],
    27 KB (4,016 words) - 18:14, 9 August 2016
  • ...with on a group level or have no individual distinguishing features from a set of other game elements.'' ...termined by [[Randomness]], or depending on the player actions, during the set-up phase. When the players can affect the number of [[Units]] they may have
    23 KB (3,275 words) - 08:16, 21 September 2016
  • ...n Destiny]] is to use several [[Quests]] that combined form a [[Selectable Set of Goals]], where each goal is linked to a significantly high level to a ga ...with limitations of what the player can do. By thus providing a [[Limited Set of Actions]] of all those possible, games can provide [[Varied Gameplay]] i
    11 KB (1,615 words) - 10:12, 13 May 2022
  • ...e present in the game. When the creation of the algorithms are part of the set-up phase, [[Algorithmic Agents]] can create [[Meta Games]] where the inner ...Agents]] often are realized through code running on computers and thereby set a bound on [[Ubiquitous Gameplay]] to require computers, this is not always
    17 KB (2,420 words) - 12:27, 12 August 2016
  • ...This was followed in [[World of Warcraft]], which provides players with a set of functions that can be used for writing scripts. These scripts can vary f ...e Resources]] with a lower replenishment rate than the rate of consumption set for the [[Mules]]. Since [[Mules]] represent the players, they have to stan
    6 KB (836 words) - 21:16, 4 July 2015
  • ...y. Before roughly midgame, however, who is on what team is not necessarily set, and throughout the game, information on the teams is strictly limited, lea ...ty to reveal themselves in an act of [[Betrayal]], giving them access to a set of new abilities, but excluding them from others.
    4 KB (598 words) - 07:58, 27 July 2015
  • ...), and [[Construction]]. [[Combos]] can also be created by letting players set up the effects of actions or events so that the coincide; adding [[Developm
    12 KB (1,784 words) - 13:03, 6 September 2016
  • ...port [[Strategic Planning]]; [[Civilization 4]] does this when nearing the set limit of turns.
    14 KB (2,082 words) - 08:26, 8 August 2015
  • ...of [[Private Game Spaces]] is essentially designed by providing [[Limited Set of Actions]] for players depending on what part of the game space they are [[Limited Set of Actions]],
    9 KB (1,300 words) - 08:26, 8 August 2015
  • ...cave or from a railway station to a factory. The theme can then be used to set the boundaries for how much the [[Diegetic Consistency]] can be stressed; c
    21 KB (3,112 words) - 21:52, 19 March 2018
  • ...be possible to create as [[Player-Created Characters]] during the initial set-up of games. [[NPCs]] used as [[Companions]] can also affect [[Narration St ...can be argued to be an example of this although this is achieved through a set of response rules rather than through abstract characteristics. Adventure g
    26 KB (3,841 words) - 10:03, 13 May 2022
  • ...Control]] (e.g. to do create [[Algorithmic Agents]]) encourages players to set up their own [[Player Defined Goals]] but may fail if players are uninspire ...ally by making it both more difficulty and more necessary, while [[Limited Set of Actions]] makes it easier without necessarily making it needed. [[Collab
    19 KB (2,749 words) - 08:30, 27 August 2021
  • Not all AI players need to be controlled by computers. A 'robot', really a set of instructions that a human needed to follow, was introduced in the expans ...(the parodical game [[Progress Quest]] can be seen as only letting a human set up a [[Mules|Mule]] and nothing else).
    11 KB (1,639 words) - 08:09, 21 September 2016
  • ...e]] is actually an cellular automaton but can be seen as a game when users set up goals for how it should evolve based upon an initial state and are not a
    7 KB (1,100 words) - 15:09, 19 March 2018
  • ...the guesses as experiments. The abstract game [[Zendo]] require players to set up arrangements of different colored pyramids to extrapolate the correct ar The [[Incredible Machine game series]] lets players use a limit set of objects such as pipes, bowling balls, cats, candles, ropes, and balloons
    10 KB (1,366 words) - 07:57, 11 August 2016

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