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  • Some games let players alternate between self-propelled movement and using vehicles. [ ...ical takeoffs and landing aircraft. [[Halo: Combat Evolved]] and the other games in the [[Halo series]] have several areas designed to using the ''Warthog''
    4 KB (601 words) - 13:53, 21 July 2016
  • [[:Category:Fighting Games|Fighting Games]] such as the [[Street Fighter series|Street Fighter]] or [[Tekken series]] ...s]] players of [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] or [[Fiasco]] have. This since while there
    8 KB (1,142 words) - 11:52, 4 August 2015
  • Many games have different sets of actions possible for different players. The actions ...[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]], e.g. [[World of Warcraft]].
    20 KB (2,786 words) - 12:50, 18 March 2018
  • ...ed playing. These [[New Abilities]] often give players more freedom in the games and allow them to be more empowered as gameplay continues. [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] make use of character levels and when play
    14 KB (2,006 words) - 11:51, 21 March 2018
  • Many games let players or the system take aggressive actions or cause negative effects ...ayer Killing|Player Killings]] since all being that can be killed in these games are played by humans (the rare exception are mechatronic monsters such as t
    9 KB (1,402 words) - 08:44, 11 August 2015
  • ''Passageways in games that can only be moved through if certain conditions are met.'' Many games have areas that players cannot access before fulfilling certain objectives
    7 KB (999 words) - 08:26, 12 August 2015
  • ''Polyathlons are games or tournaments consisting of several different challenges where each challe One way to vary gameplay in both individual games and tournaments is to make them consist of several different events with di
    5 KB (646 words) - 07:42, 23 February 2023
  • [[Category:Games]] [[Category:Card Games]]
    586 bytes (71 words) - 11:44, 23 August 2011
  • [[Category:Games]] [[Category:Card Games]]
    901 bytes (125 words) - 11:51, 23 August 2011
  • ...players have moved their game elements into the proximity of these areas. Games created in this fashion give players the goal of uncovering unknown areas t ...'This pattern is rather wide in scope, ranging both from specific goals in games to a substantial phase of gameplay during game instances.''
    10 KB (1,485 words) - 10:03, 4 April 2018
  • ...ting lost or losing time. Text-based [[:Category:Adventure Games|Adventure Games]] such as the [[Zork series]] can made navigation difficult by having non-s ...d [[Fallout series]] would make [[Game World Navigation]] difficult if the games did not include various navigational aids such as compasses and maps.
    9 KB (1,268 words) - 09:30, 15 July 2016
  • ...apparent what actions one should try to perform to overcome challenges in games. This may be because players do not have all the game elements or informati ...requiring [[Puzzle Solving]] and are in fact more often called puzzles and games.
    10 KB (1,480 words) - 08:21, 6 May 2022
  • Many games have gameplay areas representing fictional worlds, and it is not surprising ...e it can then be transform into another piece. [[:Category:Pool Games|Pool Games]] such as [[Eight-ball]] and [[Snooker]] have goals related to potting ball
    12 KB (1,839 words) - 07:47, 20 May 2022
  • ''Sequences of interface actions given by games that players need to perform at once.'' ...y. [[Quick Time Events]] are formalized versions of this in computer-based games where they provide a sequence of instructions, often accompanied by animati
    5 KB (722 words) - 15:39, 28 July 2014
  • ...tions. Naturally, this can also be made into explicit design goals so that games are lost or penalties received for failing to be stealthy. Some [[:Category:Children's Games|Childrens' Games]], e.g. [[Burken]], are based on one person trying to find the other player
    9 KB (1,309 words) - 10:04, 13 May 2022
  • Many games have dangers that need to be avoided. [[Evade]] is the goal to try and avoi [[Go]] gives an example of a turn-based [[:Category:Board Games|Board Game]] in which [[Evade]] occurs. When playing this game, players may
    8 KB (1,120 words) - 08:57, 8 March 2023
  • Games often make players want to communicate with each other. While players can i [[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]] such as [[BatMUD]], [[Eve Online]], [[Kingdoms]], and [[World of Warcraft
    11 KB (1,503 words) - 13:37, 1 April 2022
  • Games can provide both mental and physical challenges to players. Those that do t ...the mimicking activities in physically demanding ones. Games that require quick eye-hand coordination, e.g. [[Counter-Strike]] or the [[Tekken series]], al
    5 KB (707 words) - 08:07, 8 August 2015
  • ''Games where the perceivable game state becomes less and less mutable as gameplay In some games, effects of the actions players do cannot be undone. When these effects com
    5 KB (685 words) - 11:07, 7 September 2016
  • Some games divide gameplay into several different sequences differentiate by where and ...is]] are examples of more modern [[:Category:Roleplaying Games|Roleplaying Games]] which explores alternative power structures by letting players, rather th
    6 KB (846 words) - 09:33, 26 June 2016

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