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  • ...all units that provide many possibilities to interrupt gameplay for social interaction. When [[Minigames]] have not been clearly advertised as part of the gamepla [[Minimalized Social Weight]],
    8 KB (1,141 words) - 15:51, 15 August 2016
  • ...the name of ''wizards'' to create new code and revise it as well as solve social conflicts. These [[Game Masters]] were recruited from the player base and c ..., [[Enactment]], or [[Roleplaying]], they promote the presence of [[Social Interaction]] in games and allow for [[Negotiation]] regarding all aspects of the games
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...ve. [[Private Game Spaces]] strengthens this since it limits the amount of interaction possible between the players. While the [[Freedom of Choice]] to play may l ...ocial Statuses]] and [[Internal Rivalry]]. These various forms of [[Social Interaction]] may often be the main source why games with [[Persistent Game Worlds]] ha
    15 KB (2,038 words) - 10:37, 23 November 2015
  • ...nly consists of [[Altruistic Actions]]. By doing so, they can add [[Social Interaction]] to [[Massively Single-Player Online Games]] while maintaining [[Casual Ga ...hemselves a form of social activity, and by being so they provide [[Social Interaction]] in games. Since they allow players to notice what other players (often th
    3 KB (438 words) - 11:38, 13 July 2015
  • ...This may be augmented with [[Game Masters]] to handle problematic [[Social Interaction]] between players and to collect information to develop [[Evolving Rule Set ...e be the most efficient; the use of [[Invites]] make players use their own social networks outside the game to populate these.
    7 KB (1,028 words) - 08:01, 28 July 2015
  • ...[[Non-Player Help]] can provide unexpected support and open up for social interaction beyond that contained in the gameplay itself. ...ople caught up in the gameplay. Although difficult to know in advance, the interaction they provide can be interesting experience, red herrings, or [[Non-Player H
    7 KB (963 words) - 12:06, 19 March 2018
  • In games where players need resources, one way of encouraging social interaction between them is to allow them to give each other gifts. If they are given f ...l Interaction]] with no direct negative consequences and no need real-time interaction, they are well-suited for [[Massively Single-Player Online Games]], [[Async
    3 KB (460 words) - 11:37, 13 July 2015
  • ...rn again and again to games it provides the basic requirement for [[Social Interaction]], that people can meet and interact with each other. [[Grinding]], [[Social Interaction]]
    8 KB (1,231 words) - 08:34, 18 January 2015
  • Games such as [[FarmVille]] and [[Ravenwood Fair]] on social media platform often let players help other players. This create [[Guilting ...hem ask for help through [[Communication Channels]] or [[Unmediated Social Interaction]]. While [[Mutual FUBAR Enjoyment]] may be pleasurable to those taking part
    4 KB (597 words) - 11:31, 1 November 2014
  • ...id this they can be designed to have [[Enforced Player Anonymity]] so that interaction beyond that available through gameplay actions is either impossible or only ...d Gameplay]]. This means avoiding [[Friend Lists]] and [[Unmediated Social Interaction]], restricting how [[Handles]] and other game elements that can identify pl
    4 KB (584 words) - 10:22, 13 July 2015
  • ...e. This may make the pattern difficult to combine with [[Unmediated Social Interaction]] but if [[Penalties]] are linked to revealing oneself (as for examples is ==== with [[Unmediated Social Interaction]] and [[Penalties]] ====
    5 KB (663 words) - 17:55, 10 August 2016
  • ...re worried about their performance or wish to avoid developing any kind of social relation. To do this, games may give players a [[Possibility of Anonymity]] ...ial Interaction]]. Even when this is avoided, games with mediated [[Social Interaction]] may require players to engage in [[Roleplaying]] to appear to be somebody
    4 KB (585 words) - 10:19, 13 July 2015
  • ...quest help - this is possible by default in games with [[Unmediated Social Interaction]] but may require [[Communication Channels]] in others. In theory help coul ...e]], and [[Freedom of Choice]]. It opens up for other players to take on [[Social Roles]] as helpers of the player that is helpless (as well as letting the o
    6 KB (880 words) - 13:24, 27 August 2015
  • ...one has not had part in generating). This can also be seen as the [[Social Interaction]] breaking down and being replaced by simple [[Races]] to get to the [[Loot [[Social Interaction]],
    7 KB (935 words) - 08:34, 3 September 2016
  • ...s or [[Trans-Game Information]] outside game sessions. While this [[Social Interaction]] can take place within single game sessions for [[Multiplayer Games]], it [[Social Interaction]],
    15 KB (2,114 words) - 07:04, 8 April 2022
  • ...ons]] is to give them [[Mutual Goals]] or place them within [[Teams]] or [[Social Organizations]] such as [[Guilds]] that have these. Presences of common [[E ...ract more with each other. These interaction are likely to create [[Social Interaction]] between the players, either through the actions themselves or as part of
    5 KB (744 words) - 07:48, 14 August 2019
  • ...t are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted access to what actions that can do to ea ...ors]] is a form of [[Friend Lists]] and provides a small level of [[Social Interaction]] in games in that it implies that players will have an [[Uncommitted Allia
    4 KB (518 words) - 10:30, 4 July 2016
  • ...tiplayer Game]]). Beyond this, the pattern can support stimulated [[Social Interaction]], as players usually need to engage in [[Coordination]] to take full advan [[Game-Based Social Statuses]]
    20 KB (2,786 words) - 12:50, 18 March 2018
  • .... The typical case for this is when games are supposed to support [[Social Interaction]] and [[Togetherness]] both in and outside the actual gameplay. However, si ...imination]] counteract the possibilities for players to engage in [[Social Interaction]] on the same terms and make it difficult for them to experience [[Together
    11 KB (1,534 words) - 13:01, 25 August 2022
  • ...[[Downtime]]. In [[Multiplayer Games]], this can in turn lead to [[Social Interaction]] as players try to entertain themselves (this is found for example when wa [[Social Interaction]]
    6 KB (930 words) - 13:48, 7 September 2020

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