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  • [[Category:Puzzles]] ''Note: It can be argued if [[:Category:Puzzles|Puzzles]] are games or not.''
    601 bytes (75 words) - 19:54, 14 March 2011

Page text matches

  • ...s a limited amount of time to find better solutions to the game's movement puzzles after one has been given by one of the gamers. This provides a chain of [[T
    17 KB (2,648 words) - 09:05, 21 September 2016
  • ...order to have a chance of winning over the opposing team. Laying [[Jigsaw Puzzles]] together with friends has [[Cooperation]] between the players, but one ca
    15 KB (2,097 words) - 07:00, 8 April 2022
  • Puzzles
    8 KB (1,202 words) - 10:03, 13 May 2022
  • ...s to be explored in each level, i. e., each level presents new enemies and puzzles for the player. In some games, the levels can also have different primary a ...ta Games]]. These support [[Negotiable Game Sessions]] when the individual puzzles vary in amount time needed to complete them.
    21 KB (3,112 words) - 21:52, 19 March 2018
  • All puzzles are examples of games that [[Stimulated Planning|Stimulate Planning]], and
    19 KB (2,749 words) - 08:30, 27 August 2021
  • ...e sessions. Some games explicitly build [[Experimenting]] into gameplay as puzzles. In these cases, the actions used to test possible solutions are usually re
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ...Chances]], and that is available in nearly all games. However, for many [[Puzzles]] the game challenge consists of finding a trick or specific solution and t [[Puzzles]],
    8 KB (1,270 words) - 11:07, 9 March 2018
  • ...e no choices in some goal-oriented activity requiring skills, e.g. solving puzzles or participating in some sports, but this is a matter of perspective. Choos
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...part of the rules. The [[Tangram]], the [[Ostomachion]], and all [[Jigsaw Puzzles]] are examples of this, and the computer-based [[Incredible Machine game se
    4 KB (583 words) - 10:22, 10 November 2015
  • ...towards a common goal. Before the emergence of video games basically only puzzles were not multiplayer games, and even so many single-player video games also
    30 KB (4,181 words) - 13:39, 1 April 2022
  • [[Category:Puzzles]]
    782 bytes (98 words) - 17:14, 14 July 2014
  • [[Category:Puzzles]] ''Note: It can be argued if [[:Category:Puzzles|Puzzles]] are games or not.''
    601 bytes (75 words) - 19:54, 14 March 2011
  • ...d on what they can do, with [[:Category:Puzzles|Puzzles]] such as [[Jigsaw Puzzles]] the possible exception. For [[Real-Times Games]] this is because players,
    6 KB (947 words) - 10:15, 26 August 2021
  • ...es as part of [[Resource Management]] can also work as can [[Grinding]]. [[Puzzles]], either as part of games or as complete games but without [[Time Limits]] [[Puzzles]],
    9 KB (1,340 words) - 10:35, 18 March 2018
  • [[Category:Puzzles]] ''Note: It can be argued if [[:Category:Puzzles|Puzzles]] are games or not.''
    585 bytes (72 words) - 19:55, 14 March 2011
  • [[Category:Puzzles]] ''Note: It can be argued if [[:Category:Puzzles|Puzzles]] are games or not.''
    593 bytes (72 words) - 20:00, 14 March 2011
  • ...to create two sets of [[Warp Zones|Warp Zone]] pairs to solve the various puzzles in them game. Engineers in [[Team Fortress 2]] can create one-way teleporte
    12 KB (1,811 words) - 13:54, 21 July 2016
  • ...le to them. [[Sokoban]] and the [[Tomb Raider series]] uses this to create puzzles but sometimes this effect is unintentional; that players' avatars could sta
    5 KB (734 words) - 16:42, 11 September 2014
  • The puzzles in the [[Portal series]] often consist of accessible boxes than can then be
    6 KB (850 words) - 13:50, 21 July 2016
  • ...[Cogs]] and [[Zoo Keeper]] are examples that require [[Movement]] to solve puzzles but players have to do so under time pressure.
    14 KB (1,934 words) - 07:44, 3 August 2022
  • ...f artifacts requiring [[Puzzle Solving]] and are in fact more often called puzzles and games. ...ry:Board Games|Board Games]] that require extensive [[Puzzle Solving]] but puzzles have also been constructed based on [[Chess]], [[Go]], and the card game [[
    10 KB (1,480 words) - 08:21, 6 May 2022
  • ...equire that players try to figure out the correct or best action, or solve puzzles where not all information is known. [[Red Herrings]], purposely misleading
    6 KB (839 words) - 08:50, 8 March 2023
  • ...s on the game to have an "environment". Taking an inclusive view, [[Jigsaw Puzzles]] and [[Solitaire]] are games that retroactively can be considered [[PvE]]
    6 KB (800 words) - 17:55, 8 January 2015
  • ...egory:Puzzles|Puzzles]] such as [[Ostomachion]], [[Tangram]], and [[Jigsaw Puzzles]] as well. Similarly [[:Category:Computer Games|Computer Games]] do also in
    7 KB (998 words) - 10:24, 13 July 2015
  • [[Category:Puzzles]]
    788 bytes (98 words) - 17:15, 14 July 2014
  • [[:Category:Puzzles|Puzzles]] such as [[Jigsaw Puzzles]], [[Solitaire]], and [[Tangram]] all built upon [[Solution Uncertainty]] t
    5 KB (717 words) - 09:36, 5 August 2015
  • [[:Category:Puzzles|Puzzles]] such as [[Jigsaw Puzzles]], [[Peg Solitaire]], and [[Tangram]] let players experiment with partial o Designing [[Trial and Error Solutions]] consists of creating problems, puzzles, or challenges which have several potential solutions and letting players b
    3 KB (389 words) - 10:14, 11 August 2015
  • ...actions to choose from. [[Lucky Guess Solutions]] can occur in the case of puzzles or other situation where picking one action over others is vital and, most
    2 KB (335 words) - 10:27, 6 March 2018