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- ...place [[High Score Lists]] within the game world. The use of [[Ghosts]] in racing games such as [[Gran Turismo 3]] can be seen as a form of [[High Score List6 KB (990 words) - 16:48, 19 January 2018
- ...quires players to maneuver cars as quickly as possible around courses. The racing games in the [[F-Zero series|F-Zero]] and [[Wipeout series]] also requires5 KB (727 words) - 08:15, 2 September 2014
- Many racing games, e.g. [[Out Run]] and [[Sega Rally]], give players a limited amount o ...s|Interferable]] goal as for example in [[Ricochet Robots]]). Games with [[Racing]] instantiate this pattern, and a [[Meta Games|Meta Game]] version of this6 KB (933 words) - 09:05, 21 September 2016
- In the racing games [[Sega Rally]] and [[Out Run]] gamers have a certain number of second ...s' attention to the [[Time Limits]] - and used in [[:Category:Racing Games|Racing Games]] such as the [[Out Run]] and the [[Sega Rally series]].[[Time Limits17 KB (2,648 words) - 09:05, 21 September 2016
- ...onstruction of [[Positive Feedback Loops]] or [[Negative Feedback Loops]]. Racing games such as [[Mario Kart]] and [[Super Monkey Ball]] use the latter to cr21 KB (2,978 words) - 08:57, 15 March 2023
- ...is quite natural for these combat-oriented games, [[:Category:Racing Games|Racing Games]] such as [[Mario Kart series]] and [[Super Monkey Ball series]] inst6 KB (837 words) - 08:33, 4 September 2016
- [[Category:Racing Games]]620 bytes (72 words) - 13:21, 20 March 2011
- ...riods of time. [[Ghosts]] are the use of [[Avatars]] to provide players of racing games with representations of how previous players (including themselves) g27 KB (4,016 words) - 18:14, 9 August 2016
- ...e Madness]], [[Mercury Meltdown]], and the [[Lemmings series]], as well as racing games such as the [[Gran Turismo series]], the [[Need for Speed series]], a21 KB (3,112 words) - 21:52, 19 March 2018
- ...ts in the game world and is thereby equal to being outside the game world. Racing games such as the [[Mario Kart series]] and the [[Need for Speed series]] a12 KB (1,684 words) - 12:04, 17 July 2016
- ...lly]] requires players to plan five moves for their robot to perform while racing and fighting several other robots in an environment where various machinery11 KB (1,519 words) - 07:40, 27 August 2021
- ...eedom of Choice]] after gameplay has finished. One way, which is common in racing games such as the [[Need for Speed series]] and fighting games such as the39 KB (5,769 words) - 08:28, 27 August 2021
- Racing games such as the [[Need for Speed series]] and [[Gran Turismo series]] oft8 KB (1,084 words) - 07:45, 8 April 2022
- Many games, e.g. racing games, depend on completing some activity as quickly as possible. Even so, ...voluntary speed challenges of [[Speedruns]] and those required by rules in racing games, this pattern make not distinction between the two as the design opti8 KB (1,193 words) - 08:20, 6 November 2019
- [[Category:Racing Games]]729 bytes (93 words) - 09:03, 21 September 2016
- [[Category:Racing Games]]719 bytes (87 words) - 09:32, 16 July 2016
- [[Category:Racing Games]]635 bytes (77 words) - 16:15, 28 May 2011
- [[Category:Racing Games]]1 KB (144 words) - 15:17, 21 January 2015
- [[Category:Racing Games]]633 bytes (73 words) - 13:22, 20 March 2011
- ...through [[Construction]]. Another, found often in [[:Category:Racing Games|Racing Games]] is to make [[Vehicles]] available through [[Unlocking]] mechanisms.9 KB (1,218 words) - 13:52, 21 July 2016
- Games that include racing portions or modes, e.g. the [[Grand Theft Auto series]] and [[Mirror's Edge ...them to provide [[Traces]] such as check point in [[:Category:Racing Games|Racing Games]], which can also work as series of [[Check Points]]. [[Clues]] may a11 KB (1,654 words) - 11:05, 17 July 2016
- ...as [[Need for Speed series]] and [[Gran Turismo series]]. More unrealistic racing games such as [[Super Monkey Ball series]] and the [[Wipeout series]] have12 KB (1,715 words) - 11:18, 18 October 2022
- [[Category:Racing Games]]700 bytes (84 words) - 08:48, 16 August 2012
- ...also present in the [[Elder Scrolls series]]. Signs are also used in most racing games, e.g. the [[Gran Turismo series]], the [[Need for Speed series]], and13 KB (1,835 words) - 13:36, 21 July 2016
- ...nes) until players had lost all their lives. Many [[:Category:Racing Games|Racing Games]], e.g. [[Out Run]], the [[Sega Rally series]], the [[Need for Speed9 KB (1,327 words) - 09:05, 8 April 2022
- [[Category:Racing Games]]767 bytes (98 words) - 13:56, 20 January 2015
- [[:Category:Racing Games|Racing Games]] such as the [[Need for Speed series]], the [[Gran Turismo series]],14 KB (1,934 words) - 07:44, 3 August 2022
- Many racing games, e.g. [[Super Monkey Ball series]], make the leading vehicle have a l5 KB (678 words) - 13:07, 24 August 2015
- [[Category:Racing Games]]571 bytes (67 words) - 08:04, 8 August 2011
- [[Category:Racing Games]]743 bytes (89 words) - 14:06, 29 May 2011
- ...[[Formula D]] show that [[:Category:Board Games|Board Games]] dealing with racing also can have [[Location-Fixed Abilities]]. The cannons placed at various p7 KB (904 words) - 10:42, 26 July 2016
- ...deciding the nature of [[Power-Ups]] due to the positions of players in a racing game, the pattern can instead be used to create [[Handicap Systems]] to sup20 KB (2,786 words) - 12:50, 18 March 2018
- Chargers and Power-ups in [[:Category:Racing Games|Racing Games]] such as the [[F-Zero series]], the [[Wipeout series]], and the [[Ma13 KB (1,726 words) - 11:52, 21 March 2018
- ...Health]] while a common [[Improved Abilities|Improved Ability]] in [[Races|Racing]] is a temporary boost in speed. For [[Chargers]] that replenish [[Resource4 KB (601 words) - 08:05, 17 June 2022
- [[Category:Racing Games]]769 bytes (92 words) - 15:17, 21 January 2015
- The [[Gran Turismo series|Gran Turismo]] racing game series has tires wearing down at different speeds depending on how pla ...due to absorbing attacks. The tire wear found in [[:Category:Racing Games|Racing Games]] shows that [[Deterioration]] can also be seen as decreases in [[Att5 KB (762 words) - 06:33, 13 September 2014
- ...oals within [[Time Limits]] (especially common in [[:Category:Racing Games|Racing Games]]). Losing all one's supply centers in [[Diplomacy]] can be seen as a11 KB (1,534 words) - 13:01, 25 August 2022
- ...he [[Replays]] are shown during other play sessions to provide incorporeal racing opponents that lets players compete against non-present players or even the7 KB (1,012 words) - 19:23, 5 January 2015
- Computer-based [[:Category:Racing Games|Racing Games]] such as [[F-Zero series|F-Zero]], [[Need for Speed series|Need for ...Views]]. This is probably one of the reasons why [[:Category:Racing Games|Racing Games]] such as the [[Gran Turismo series|Gran Turismo]], [[Need for Speed10 KB (1,421 words) - 07:43, 8 April 2022
- .../www.ifmar.org/ Homepage] for the ''International Federation of Model Auto Racing''.</ref>6 KB (914 words) - 20:25, 21 December 2014
- [[:Category:Racing Games|Racing Games]] such as the [[F-Zero series|F-Zero]], [[Mario Kart series|Mario Kar12 KB (1,789 words) - 07:50, 27 September 2016
- Rear view mirrors in [[:Category:Racing Games|Racing Games]] such the [[Gran Turismo series]] or the [[Need for Speed series]] c ...-maps]]. A stronger case is the use of mirrors in [[:Category:Racing Games|Racing Games]] as is showing squad members views in [[Space Hulk (video game)|Spac7 KB (1,031 words) - 11:59, 17 July 2016
- [[Category:Racing Games]]551 bytes (65 words) - 09:10, 27 September 2011
- [[:Category:Racing Games|Racing Games]] such as the [[Gran Turismo series]] and the [[Mario Kart series]] m ...e shared to others as [[Trans-Game Information]] ([[:Category:Racing Games|Racing Games]] typically do the first, as does [[Cursor*10]] while the [[ESP Game]5 KB (771 words) - 16:52, 31 January 2015
- ...n [[:Category:Computer Games|Computer Games]]. In [[:Category:Racing Games|Racing Games]] such as the [[Gran Turismo series|Gran Turismo]] and [[Mario Kart s ...]]. In cases where this may matter, most often in [[:Category:Racing Games|Racing Games]] such as the [[F-Zero series|F-Zero]] and [[Wipeout series]], [[Thir9 KB (1,203 words) - 08:07, 8 August 2015
- [[:Category:Racing Games|Racing Games]] such as the [[F-Zero series]], the [[Gran Turismo series]], the [[M7 KB (971 words) - 10:57, 18 March 2018
- ...s a player can show that he or she has 10 points. [[:Category:Racing Games|Racing Games]] such as [[Formula D]], [[Hare and Tortoise]], [[Pachisi]], and [[Sn4 KB (625 words) - 13:06, 20 August 2015
- [[Category:Racing Games]]766 bytes (94 words) - 08:08, 3 August 2015
- [[:Category:Racing Games|Racing Games]], e.g. the [[F-Zero series]] and the [[Need for Speed series]], typi3 KB (482 words) - 12:02, 17 July 2016
- Some [[:Category:Racing Games|Racing Games]], e.g. the [[Out Run]] and the [[F-Zero series]], and some [[:Catego6 KB (814 words) - 09:05, 21 September 2016
- ...that would otherwise be possible. Similarly, most [[:Category:Racing Games|Racing Games]], e. g., the [[Mario Kart series]] and the Monkey Race party games i9 KB (1,147 words) - 07:49, 19 July 2016
- ...make use of [[Check Points]] by having goal lines for completing the race. Racing goal in other games, e.g. the [[Assassin's Creed series]] use [[Check Point5 KB (650 words) - 07:44, 10 August 2022
- ...o Kart]] and [[Super Monkey Ball series]] are two [[:Category:Racing Games|Racing Game series]] that make use of [[Negative Feedback Loops]].6 KB (914 words) - 13:21, 6 September 2016
- All [[:Category:Racing Games|Racing Games]], e.g. the [[F-Zero series]], [[Formula D]], the [[Mario Kart series7 KB (1,016 words) - 09:35, 1 December 2022
- Racing games such as the [[Mario Kart series]] and [[Super Monkey Ball series]] ha16 KB (2,264 words) - 09:09, 8 April 2022