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- ...place [[High Score Lists]] within the game world. The use of [[Ghosts]] in racing games such as [[Gran Turismo 3]] can be seen as a form of [[High Score List6 KB (990 words) - 16:48, 19 January 2018
- ...quires players to maneuver cars as quickly as possible around courses. The racing games in the [[F-Zero series|F-Zero]] and [[Wipeout series]] also requires5 KB (727 words) - 08:15, 2 September 2014
- Many racing games, e.g. [[Out Run]] and [[Sega Rally]], give players a limited amount o ...s|Interferable]] goal as for example in [[Ricochet Robots]]). Games with [[Racing]] instantiate this pattern, and a [[Meta Games|Meta Game]] version of this6 KB (933 words) - 09:05, 21 September 2016
- In the racing games [[Sega Rally]] and [[Out Run]] gamers have a certain number of second ...s' attention to the [[Time Limits]] - and used in [[:Category:Racing Games|Racing Games]] such as the [[Out Run]] and the [[Sega Rally series]].[[Time Limits17 KB (2,648 words) - 09:05, 21 September 2016
- ...onstruction of [[Positive Feedback Loops]] or [[Negative Feedback Loops]]. Racing games such as [[Mario Kart]] and [[Super Monkey Ball]] use the latter to cr21 KB (2,978 words) - 08:57, 15 March 2023
- ...is quite natural for these combat-oriented games, [[:Category:Racing Games|Racing Games]] such as [[Mario Kart series]] and [[Super Monkey Ball series]] inst6 KB (837 words) - 08:33, 4 September 2016
- [[Category:Racing Games]]620 bytes (72 words) - 13:21, 20 March 2011
- ...riods of time. [[Ghosts]] are the use of [[Avatars]] to provide players of racing games with representations of how previous players (including themselves) g27 KB (4,016 words) - 18:14, 9 August 2016
- ...e Madness]], [[Mercury Meltdown]], and the [[Lemmings series]], as well as racing games such as the [[Gran Turismo series]], the [[Need for Speed series]], a21 KB (3,112 words) - 21:52, 19 March 2018
- ...ts in the game world and is thereby equal to being outside the game world. Racing games such as the [[Mario Kart series]] and the [[Need for Speed series]] a12 KB (1,684 words) - 12:04, 17 July 2016
- ...lly]] requires players to plan five moves for their robot to perform while racing and fighting several other robots in an environment where various machinery11 KB (1,519 words) - 07:40, 27 August 2021
- ...eedom of Choice]] after gameplay has finished. One way, which is common in racing games such as the [[Need for Speed series]] and fighting games such as the39 KB (5,769 words) - 08:28, 27 August 2021
- Racing games such as the [[Need for Speed series]] and [[Gran Turismo series]] oft8 KB (1,084 words) - 07:45, 8 April 2022
- Many games, e.g. racing games, depend on completing some activity as quickly as possible. Even so, ...voluntary speed challenges of [[Speedruns]] and those required by rules in racing games, this pattern make not distinction between the two as the design opti8 KB (1,193 words) - 08:20, 6 November 2019
- [[Category:Racing Games]]729 bytes (93 words) - 09:03, 21 September 2016
- [[Category:Racing Games]]719 bytes (87 words) - 09:32, 16 July 2016
- [[Category:Racing Games]]635 bytes (77 words) - 16:15, 28 May 2011
- [[Category:Racing Games]]1 KB (144 words) - 15:17, 21 January 2015
- [[Category:Racing Games]]633 bytes (73 words) - 13:22, 20 March 2011
- ...through [[Construction]]. Another, found often in [[:Category:Racing Games|Racing Games]] is to make [[Vehicles]] available through [[Unlocking]] mechanisms.9 KB (1,218 words) - 13:52, 21 July 2016