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  • ...ision Modes]] can be used to modify all these possibilities so players can alternate between seeing different types of information about the [[Game Worlds]]. [[Game Worlds]] give players an [[Alternative Realities]], and creates a foundation for a [[Diegetic Consistency]], in which they c
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...f their [[Player Characters]] or what is appropriate for the [[Alternative Realities]]. This is another way in which [[Game Masters]] can help ensure [[Thematic [[Game Masters]] are often used in games with [[Alternate Reality Gameplay]]. This to ensure that game instances can be adjusted to f
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...that gameplay should be done by [[Physical Enactment]]. It is common in [[Alternate Reality Gameplay]] where both players and [[Dedicated Game Facilitators]] m ...the need of complying with the [[Diegetic Consistency]] the [[Alternative Realities|Alternative Reality]] stipulates.
    7 KB (931 words) - 08:51, 8 April 2022
  • ...ymmetry is typically used to set up specific [[Alternate Reality|Alternate Realities]], e.g. the historical battles portrayed in [[Advanced Squad Leader]] or [[ ...ons, having [[Asymmetric Starting Conditions]] is actually a way to make [[Alternate Reality]] more plausible. This can be seen as a basic requirement for being
    10 KB (1,491 words) - 17:49, 13 March 2018
  • ''Implausible explanations for alternative realities.'' ...ed to as [[Alien Space Bats]] from a use to describe the implausibility of alternate histories<ref name="ah"/>.
    5 KB (688 words) - 07:30, 21 September 2014