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  • ...s negative experience can, especially if the challenges fail due to failed collaboration, lead to [[Ragequitting]].
    23 KB (3,355 words) - 16:03, 3 October 2016
  • ...other special infected), the players controlling these are encouraged to [[Collaboration|Collaborate]] in [[Coordination]] of attacks.
    26 KB (4,124 words) - 10:03, 13 May 2022
  • ...he players can no longer influence the outcome. The actions are planned in collaboration with the other players, using cards, and the gameplay is usually a frantic
    7 KB (1,041 words) - 12:52, 18 March 2018
  • ...d Set of Actions]] makes it easier without necessarily making it needed. [[Collaboration]] or just coordinating activities into [[Collaborative Actions]] also requi
    19 KB (2,749 words) - 08:30, 27 August 2021
  • ...r Games]] as well, but then typically depend on if the games make use of [[Collaboration]], [[Betrayal]], [[Parties]], [[PvP]], [[Teams]], etc. They however give p
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ''Collaboration between players where the actions do not need to be done simultaneously or ...mmitted themselves to doing and how the collaboration progresses. However, collaboration can be achieved by players without them doing the actions at the same time
    4 KB (619 words) - 07:33, 21 September 2014
  • ...s to reach the [[Mutual Goals]] differ. Having [[Secret Alliances]] make [[Collaboration]] or [[Cooperation]] regarding the goals much more difficult. Be able to, o
    6 KB (808 words) - 12:59, 15 March 2018
  • ...(NRC) and has been involved in coordinating several industry and academia collaboration projects.
    7 KB (987 words) - 09:23, 12 February 2022
  • ...(NRC) and has been involved in coordinating several industry and academia collaboration projects.
    7 KB (1,022 words) - 06:48, 14 June 2022