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  • ...mited version is to use [[Asymmetric Starting Conditions]] or [[Asymmetric Goals]] (as for example [[Memoir '44]] or team versus team matches in the [[Left ...physical enacting gameplay actions or doing so through avatars. [[Optional Goals]] and [[Sidequests]] can provide some varieties as well since players can t
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ...o a common ability for [[Avatars]] and makes [[Capture]] and [[Eliminate]] goals possible. Although more common for [[Characters]], actions related to [[Tra ...pecially when combined with [[Multiplayer Games]] and common [[Eliminate]] goals are [[King of the Hill]] and [[Last Man Standing]]. The death or [[Eliminat
    27 KB (4,016 words) - 18:14, 9 August 2016
  • ...h players can take control over through succeeding with [[Gain Ownership]] goals. In most cases, the lifetime of [[Units]] is governed by a [[Producer-Consu ...rom [[Traps]] and the [[Combat]] motivated by other players' [[Eliminate]] goals. Given that they can be present in large number, the destruction of [[Units
    23 KB (3,275 words) - 08:16, 21 September 2016
  • ...Avatars]] for all [[Characters]]. In games with [[Combat]] or [[Overcome]] goals between players (e.g. fighting games such as the [[Tekken series]]), pre-cr ...an be avoided by [[Movement]] of the [[Characters]] give rise to [[Evade]] goals.
    28 KB (3,740 words) - 11:15, 18 October 2022
  • ''Game elements that are actively hindering players to complete game goals.'' ...game elements that portray people or monsters that try and hinder players' goals. These Enemies can actively resist players' intentions through actions or t
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...ow [[Combat]] or other activities related to [[Eliminate]] or [[Overcome]] goals can be achieved. The consequences of [[Achilles' Heels]] depend one if they ...ntify the exact nature of the [[Achilles' Heels]] are [[Gain Information]] goals and trying to achieve them is likely done through [[Experimenting]] or [[Pu
    6 KB (827 words) - 20:53, 26 March 2018
  • ...likewise produce [[Varied Gameplay]] since both [[Conceal]] and [[Evade]] goals emerge from trying to deny others the information of the [[Vulnerabilities] ...ntities have which [[Vulnerabilities]], this leads to [[Gain Information]] goals as well as [[Experimenting]] with [[Enemies]] to see what affects them more
    6 KB (850 words) - 20:54, 26 March 2018
  • ...n is basically a case of misdirecting players regarding how they can solve goals, typically [[Puzzle Solving]] related to [[Gain Information]] or [[Gain Own ...rings]] since they may intentionally or not distract players from the main goals of a game.
    6 KB (839 words) - 08:50, 8 March 2023
  • ...tegory:Pool Games|Pool Games]] such as [[Eight-ball]] and [[Snooker]] have goals related to potting balls into specific pockets by hitting them with another ...sed Roleplaying Games|Computer-based Roleplaying Games]] have [[Traverse]] goals as part of many quests, and in some cases, e.g. in the [[Elder Scrolls seri
    12 KB (1,839 words) - 07:47, 20 May 2022
  • ...lows for [[Imperfect Information]] and a possibility to design [[Conceal]] goals for players. [[Conceal]],
    4 KB (577 words) - 07:33, 21 September 2014
  • ...he required actions. Naturally, this can also be made into explicit design goals so that games are lost or penalties received for failing to be stealthy. ...dy having [[Traverse]] goals. Combining [[Stealth]] and [[Reconnaissance]] goals make players engage in [[Scouting]]. Designing [[Stealth]] goal consist not
    9 KB (1,309 words) - 10:04, 13 May 2022
  • ...]], either as "optional goals" when any piece is threatened or as enforced goals when one's king is checked. Many [[:Category:Arcade Games|Arcade Games]] had [[Evade]] goals as a main part of their gameplay: in [[Pac-Man]] one much avoiding ghosts w
    8 KB (1,120 words) - 08:57, 8 March 2023
  • ...e hidden and that they are not presented as direct gameplay actions make [[Conceal|Concealing]] the use of [[Extra-Game Actions]] one prime way of creating [[ ...druns]] since players attempting these are adding very specific additional goals to the gameplay activity. Making use of [[Revoke Rules]] is often frown upo
    9 KB (1,321 words) - 16:30, 18 March 2018
  • ''Goals that require the player to maintain a subset of a certain game state within ...possible states of the game) for some time. Those that do are [[Continuous Goals]] since players not only need to reach an acceptable game state but also co
    7 KB (992 words) - 08:10, 11 October 2022
  • ''Goals where the objective is to prevent a completion of another goal.'' ...h the goals to hinder others from completing their goals have [[Preventing Goals]].
    7 KB (1,019 words) - 11:45, 18 October 2022
  • ''Goals initially, or currently, unknown to the players that have them.'' .... The goals that exist in games but are not known to players are [[Unknown Goals]].
    5 KB (690 words) - 10:45, 18 March 2018
  • Nearly all games are designed to let players be able to strive towards goals by performing actions that influence a game state. However, games also freq ...ng actions; they for this reason also need to be do as part of [[Conceal]] goals so these two patterns are needed together to support [[Sanctioned Cheating]
    12 KB (1,780 words) - 15:18, 19 March 2018
  • ...The presence of [[Hiding Places]] make [[Reconnaissance]] and [[Scouting]] goals more difficult and existing [[Safe Havens]] can be made into explicit [[Hid [[Hiding Places]] allow players to attempt [[Conceal]] and [[Stealth]] goals by providing places where one can avoid detection. This implies that others
    5 KB (801 words) - 07:55, 8 April 2022
  • ...he specific game elements or the players themselves the aim of [[Conceal]] goals may also be to keep certain information associated with a game element from ...etypical example of using [[Conceal]] where all children except one try to Conceal their locations. Another archetypical example is [[Battleships]] where play
    5 KB (675 words) - 12:48, 1 April 2022
  • ...s game elements have, what abilities other players have access to, to what goals exist in the game. The completion of the goal can either be verified by a g ...s a pattern is quite often used as the means by which [[Gain Information]] goals are finished.
    10 KB (1,434 words) - 08:28, 6 May 2022

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