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  • ...able Resources]] that needs to be used, this can still be an [[Investments|Investment]] with associated [[Risk/Reward]] considerations if there is a [[Freedom of
    11 KB (1,688 words) - 11:19, 6 April 2018
  • ...games are discussed: fictional presentation, game knowledge required, time investment required, and difficulty levels.
    8 KB (1,148 words) - 09:26, 15 July 2016
  • ...pecific parts of the game and provide an anchor for the players' emotional investment in the games.
    27 KB (4,016 words) - 18:14, 9 August 2016
  • ...]]. For this reason, acquiring or constructing them represents a form of [[Investment]] in a [[Abstract Player Constructs]] that lead to [[Abstract Player Constr ..., [[Excise]], [[Focus Loci]], [[Freedom of Choice]], [[Gain Ownership]], [[Investment]],
    23 KB (3,275 words) - 08:16, 21 September 2016
  • ...es grants access to small new areas with treasure chests, so a part of the investment is quickly returned, and needed to get all treasure chests.
    8 KB (1,202 words) - 10:03, 13 May 2022
  • ...s creates [[Player-Planned Development]], which is a form of [[Investments|Investment]] and allows the development of [[Competence Areas]] and [[Value of Effort]
    28 KB (3,740 words) - 11:15, 18 October 2022
  • ...when combine). Achieving [[Capture]] through [[Bidding]] or [[Investments|Investment]] actions is another example of activities that typically require [[Tactica
    11 KB (1,519 words) - 07:40, 27 August 2021
  • ...oes not give any [[Penalties]] or disadvantages between making one large [[Investment]] or several smaller ones. Having [[Units]] is in one sense a trivial way
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...ng [[Quests]] (see for example [[Fallout: New Vegas]]) or an [[Investments|Investment]] if paid for with [[Resources]]. If players have to choice which [[Compani
    12 KB (1,707 words) - 15:40, 6 August 2015
  • ...ing to [[Committed Goals]] which can be considered a form of [[Investments|Investment]].
    8 KB (1,230 words) - 23:34, 17 March 2018
  • ...of Choice]]). It should be pointed out that when the type of [[Investments|Investment]] involved can be done many separate times in the game (as compared to only
    7 KB (1,036 words) - 08:56, 4 August 2022
  • ...by requiring players to use some resource (making the actions a form of [[Investment]]) or by having [[Inherent Mistrust]] in the game. [[Social Dilemmas]] is a ...rsonal gain. When doing the [[Altruistic Actions]] requires some form of [[Investment]] they are a [[Risk/Reward]] action due to the risk of not being return, so
    5 KB (783 words) - 15:39, 4 August 2015
  • ...of two lesser investments are always smaller than the reward of the larger investment using the same amount of resources. Factors less than 1 have the opposite e
    7 KB (950 words) - 10:31, 23 November 2015
  • ...make each use of an affected [[Resources|Resource]] into an [[Investments|Investment]] and create [[Entrenching Gameplay]] since options of using the [[Resource
    4 KB (671 words) - 08:49, 11 October 2022
  • ...of [[Resource Management]], and the development is often an [[Investments|Investment]]. This quite clearly leads to [[Abstract Player Construct Development]] in
    5 KB (633 words) - 12:09, 19 March 2018
  • ...ture. This is a commitment since performing such actions is typically an [[Investment]] with a cost (if nothing else losing the opportunity of having done anothe
    7 KB (1,095 words) - 15:23, 19 March 2018
  • ...[Card Building]] is also like in [[Deck Building]] a form of [[Investments|Investment]] with an associated [[Risk/Reward]]. Deciding on how to conduct [[Card Bui
    4 KB (538 words) - 12:11, 21 March 2018