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  • ...d in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    7 KB (1,018 words) - 12:17, 1 September 2016
  • ...d in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    7 KB (1,002 words) - 12:31, 26 March 2018
  • ...ever, it was first introduced as ''Hidden Area'' using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    4 KB (539 words) - 13:51, 26 March 2018
  • ...d in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    4 KB (601 words) - 13:53, 21 July 2016
  • ...d in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    6 KB (957 words) - 13:35, 26 March 2018
  • ...d in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    4 KB (497 words) - 13:42, 21 July 2016
  • ...affan Bj√∂rk]]. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    4 KB (633 words) - 13:33, 21 July 2016
  • ...d in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). ''Design Patterns in FPS Levels'', paper presen
    4 KB (490 words) - 13:50, 21 July 2016