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  • ...see also the category of [[:Category:Pattern Related Notes|Pattern Related Notes]]. ...press clearly intentions, analyses, and opinions regarding gameplay. See [[Pattern-Based Methods]] for more specific suggestions on how to use them.
    14 KB (2,039 words) - 08:23, 13 January 2022
  • Note: ''the use of characters in this pattern and the pattern named [[Characters]] differs. Here, the usage of character complies to the == Using the pattern ==
    26 KB (3,841 words) - 10:03, 13 May 2022
  • [[Category:Pattern Related Notes]] ...t-oriented programming<ref name="Gamma"/>. To support this assumption each pattern should include several examples, from different types of games when possibl
    8 KB (1,169 words) - 10:11, 25 July 2014
  • == Using the pattern == The interface aspects related to [[Game Masters]] strongly overlap with diegetic and narrative ones, and
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...ory:Real-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is seen as a more specific form of [[Capture]] du == Using the pattern ==
    11 KB (1,588 words) - 08:45, 4 August 2022
  • ...vironment give hints of what has happened earlier. In many cases there are related things and effects in other places of the game world, and players that find == Using the pattern ==
    6 KB (931 words) - 06:55, 3 August 2015
  • == Using the pattern == ...n [[Minecraft]] or [[Slaves to Armok II: Dwarf Fortress]]. A final option, related to [[Crafting]], is that the players create the items as [[Extra-Game Actio
    13 KB (1,846 words) - 07:26, 9 August 2022
  • [[Category:Pattern Related Notes]] ...lations between the patterns that are "collaborating" to create the target pattern.
    2 KB (283 words) - 09:39, 8 July 2014
  • [[Category:Pattern Related Notes]] ...escribed in both section: in the first since this motivates the use of the pattern to begin with and in the second since the reason can be describe as a wante
    743 bytes (130 words) - 09:53, 15 June 2011
  • ...e workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops. Documentation of known published literature related to gameplay design patterns, list of ideas for potential chapters in the ne
    7 KB (987 words) - 09:23, 12 February 2022
  • ...e workshop aims at bringing together game design researchers interested in pattern approaches to facilitate future collaborations, including future workshops. Documentation of known published literature related to gameplay design patterns, list of ideas for potential chapters in the ne
    7 KB (1,022 words) - 06:48, 14 June 2022