Search results

Jump to: navigation, search
  • ...rograms. Game instances can also be maintained by mechanical systems, e.g. pinball machines, so these can also be [[Game Servers]] even if they are not full-f ...[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]], [[Game Servers]] are frequently called ''shards''.
    7 KB (1,065 words) - 18:08, 29 January 2015
  • ...These, and the computer games that followed them, thus became [[Real-Time Games]] in the sense that the game system updates automatically without player in ...craft]] and [[StarCraft series]], modify the usually slow pace of strategy games by making the game system continue without player interaction.
    11 KB (1,669 words) - 06:58, 14 April 2022
  • ...o be able to have accounts of the gameplay after or between game sessions. Games can support this through having various [[Gameplay Statistics]] recorded an Tabletop roleplaying games such as [[Dungeons & Dragons]] and [[Call of Cthulhu]], which typically hav
    6 KB (838 words) - 10:41, 6 July 2016
  • [[Category:Arcade Games]] [[Category:Games]]
    675 bytes (81 words) - 18:00, 13 January 2011
  • ...subordinate to the outer game for the outcome of the activity, they inner games are referred to as [[Minigames]]. ...cally these are small gambling game similar or exact instances of existing games, such as [[Poker]] or [[Craps]].
    8 KB (1,141 words) - 15:51, 15 August 2016
  • [[Category:Pinball Games]] [[Category:Games]]
    682 bytes (83 words) - 19:22, 13 January 2011
  • [[Category:Pinball Games]] [[Category:Computer Games]]
    552 bytes (64 words) - 18:06, 13 January 2011
  • ...the game elements controlled by players. [[Lives]] is a design feature in games where such a "death" does not automatically result in their game sessions e [[Counter-Strike]] can be regarded as a multiplayer [[:Category:FPS Games|First-Person Shooter]] that makes explicit use of [[Lives]]. Here, players'
    8 KB (1,237 words) - 11:31, 18 October 2022
  • A limitation with computer-based games is that unless they are networked there only exists one screen and perhaps Wikipedia has an entry for the concept of [[Hotseating]] in games<ref name="wiki"/>.
    6 KB (827 words) - 13:47, 21 August 2015
  • ...turned into a gameplay value, encouraging people to explore and replay the games. ...t Generation]] is worth mentioning since it is a [[:Category:Pinball Games|Pinball Game]] with a [[Breakout]]-like game as an [[Easter Eggs|Easter Egg]].
    6 KB (858 words) - 13:24, 27 September 2014
  • ...unlocking new content). One other type of reward that players can get from games is [[Social Rewards]], rewards that work toward to making players be apprec Note: ''Hallford and Hallford discuss a similar design characteristics in games under the name "Glory Rewards"<ref name="hallford"/>.''
    5 KB (687 words) - 09:42, 21 September 2016
  • ...ng players' activities to determine with gameplay actions will take place. Games that do this have [[Mediated Gameplay]]. ...[[:Category:Card Games|Card Games]], and [[:Category:Pinball Games|Pinball Games]] introduce the same separation between game state, presentation, and possi
    10 KB (1,396 words) - 09:02, 31 July 2015
  • ''Games where the players can perceive who is very likely to win given the current Games typically rely on keeping gamers interested by letting them have a chance o
    7 KB (1,057 words) - 13:06, 6 September 2016
  • ''Numerical values used in games to determine winners.'' ...he game (which can include having people tied in how well they succeeded). Games that do this through providing each player or team with a numerical value u
    13 KB (1,881 words) - 09:25, 8 March 2023
  • ''Games that require players to pay in some for to play.'' People need to have access to games to be able to play them. All games that have to be bought are in a sense [[Pay to Play]], but this pattern spe
    3 KB (385 words) - 13:41, 26 January 2015
  • ...ttentive at any time, something that also often occurs in naturally evolve games. ...gory:Multiplayer Online Battle Arena Games|Multiplayer Online Battle Arena Games]] (e.g. [[League of Legends]], the [[StarCraft series]] and the [[Defense o
    5 KB (739 words) - 08:15, 11 October 2022
  • Games typically progress through a series of gameplay events, and in many games these events progress automatically. [[Game Pauses]] are intentional breaks ...ame masters in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] or [[Ars Magica]] can interrupt gameplay f
    7 KB (988 words) - 11:07, 26 July 2016