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- === Examples === ...can be used together with [[Spawning]] to let more [[Enemies]] appear; one examples of how this can be done is through the use of [[Waves]]. The speed of [[Spa23 KB (3,355 words) - 16:03, 3 October 2016
- === Examples === ...egory of [[:Category:Co-Op Games|Co-Op Games]] on this wiki for additional examples.15 KB (2,097 words) - 07:00, 8 April 2022
- === Examples === [[Crobots]] and [[NetHack]] are less obvious examples of [[Massively Single-Player Online Games]] that precede online gaming. The8 KB (1,159 words) - 08:25, 8 August 2015
- === Examples === ...o the players and they cannot affect the outcome by varying this. Stronger examples are found in the [[Atmosfear series]] which uses VHS cassettes and DVDs to6 KB (1,007 words) - 09:15, 14 July 2015
- [[Category:Needs examples]] === Examples ===8 KB (1,054 words) - 14:26, 25 August 2022
- ...stress or apprehension, but this is typically less or a problem or even a wanted characteristic in them since players typically have willingly volunteered t === Examples ===24 KB (3,511 words) - 09:04, 21 September 2016
- === Examples === The umpire or referees of sports are all examples of people acting as [[Dedicated Game Facilitators]]. In many cases (e.g. [[20 KB (2,916 words) - 09:30, 23 August 2021
- === Examples === ...nded throughout the gameplay. [[Carcassonne]] and [[Forbidden Island]] are examples of games using [[Drawing Stacks]] consisting of tiles (although the latter9 KB (1,436 words) - 08:11, 17 June 2022
- === Examples === ...pattern through having just one abstract value, typically a health value. Examples of games that fall in this category include the [[Doom series]], the [[Supe28 KB (3,740 words) - 11:15, 18 October 2022
- === Examples === All puzzles are examples of games that [[Stimulated Planning|Stimulate Planning]], and puzzle-like g19 KB (2,749 words) - 08:30, 27 August 2021
- === Examples === ...with hired thieves or courtesans as well as bribing heralds to stop being wanted by the authorities.22 KB (3,194 words) - 08:51, 11 October 2022
- === Examples === ...– Noen å stole på]], [[Conspiracy for Good]], and [[Trenne Byar]] are examples of this; [[Krigshjärta]] is an example of a LARP series where parts of pre28 KB (3,879 words) - 09:27, 10 March 2018
- === Examples === ...ptional Rules]] that can be added if more options or detailed outcomes are wanted, as one example [[GURPS]] provide many [[Optional Rules]] for actions and m8 KB (1,206 words) - 21:07, 5 July 2015
- === Examples === ...tiplayer Game]] in that a second player can jump in and out of gameplay as wanted. Even single-player computer games can be considered as multiplayer games o30 KB (4,181 words) - 13:39, 1 April 2022
- [[Category:Needs examples]] === Examples ===11 KB (1,564 words) - 12:37, 4 August 2015
- === Examples === ...ure of [[Enforced Agent Behavior]] is to only make those actions which are wanted possible, which comes down to defining a [[Limited Set of Actions]]. This s10 KB (1,402 words) - 12:00, 20 March 2018
- === Examples === ...]] are archetypical examples of traditional [[Single-Player Games]]. Other examples of games where a player's challenge lies in puzzle-solving are [[Sudoku]],19 KB (2,687 words) - 15:06, 8 August 2015
- === Examples === ...generation to allow players new worlds when they start new game instances. Examples of [[Game Worlds]] which are large but contain much handcrafted content inc29 KB (4,196 words) - 21:55, 19 March 2018
- ...ise from the action. These effect can either be positive, i.e. rewards for wanted outcomes of the actions, or negative, i.e. penalties if the actions fail fo === Examples ===7 KB (1,036 words) - 08:56, 4 August 2022
- === Examples === ...recruited from the player base and could still continue as players if they wanted. The commercial [[:Category:Massively Multiplayer Online Games|massively mu19 KB (2,776 words) - 07:11, 8 April 2022