Pages that link to "Save-Load Cycles"
The following pages link to Save-Load Cycles:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Irreversible Events (← links)
- Real-Time Games (← links)
- Time Limited Game Instances (← links)
- Tension (← links)
- Replayability (← links)
- Dedicated Game Facilitators (← links)
- Units (← links)
- Stimulated Planning (← links)
- Experimenting (← links)
- Fudged Results (← links)
- Extra Chances (← links)
- Freedom of Choice (← links)
- Multiplayer Games (← links)
- Single-Player Games (← links)
- Underlying Assumptions and Concepts (← links)
- Minigames (← links)
- Difficulty Levels (← links)
- Delayed Effects (← links)
- Temporal Consistency (← links)
- Ability Losses (← links)
- Permadeath (← links)
- Death Consequences (← links)
- Puzzle Solving (← links)
- Interruptibility (← links)
- Negotiable Play Sessions (← links)
- Scores (← links)
- Downtime (← links)
- Game Time Manipulation (← links)
- Game Pauses (← links)
- Penalties (← links)
- Save Scumming (← links)
- Save Points (← links)
- Save Files (← links)
- Near Miss Indicators (← links)
- Secondary Interface Screens (← links)
- Leaps of Faith (← links)
- Extra-Game Actions (← links)