Treasure

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Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Game World Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

  1. Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.

Acknowledgments

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