I'm one of the people who worked on the original gameplay design patterns collection, although we called them game design patterns then. I wasn't the person to come up with the idea, that claim goes to Jussi Holopainen who adopted the idea from software engineering.
To see what I think I should be working on here, check the category Staffan's current workpage.
To make it a bit easier for other to judge whether my conclusions for various games are valid or not (besides their own internal consistency and agreement with references), here are some links to my gamer profiles:
Bjorkboy - My username for My Xbox Live & Games for Windows Live
Bioroid2 - My account for PS3