Difference between revisions of "Achievements"

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(Created page with 'Example: Left 4 Dead Series')
 
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[[Category:Patterns]]
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[[Category:Meta Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
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[[Category:Patterns created on the Wiki]]
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[[Category:Staffan's current workpage]]
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''The one-sentence "definition" that should be in italics.''
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=== Examples ===
 
Example: [[Left 4 Dead Series]]
 
Example: [[Left 4 Dead Series]]
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== Using the pattern ==
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
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== History ==
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A renamed version of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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== References ==
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<references>
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<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
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</references>

Revision as of 14:22, 24 February 2010

The one-sentence "definition" that should be in italics.

Examples

Example: Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A renamed version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.