Difference between revisions of "Role Selection"

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=== Examples ===
 
=== Examples ===
[[Puerto Rico]]
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The [[:Category:Board Games]] [[Puerto Rico]] and [[Race for the Galaxy]] but make use of [[Role Selection]] for which actions are performed during a round. All players are allowed to perform the actions but the one who chooses a role gets a benefit (a rebate or a specific action the others do not get) - [[Race for the Galaxy]] lets all players choose roles from a personal set of cards so many players can get the same bonuses. [[San Juan]] uses the same structure as [[Puerto Rico]] but in a [[:Category:Card Games|Card Game]]. All the games put small bonuses on role not selected to increase the likelihood that they are chosen in later rounds.
 
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[[San Juan]]
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[[Race for the Galaxy]]
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== Using the pattern ==
 
== Using the pattern ==

Revision as of 07:41, 17 June 2011

Selecting the next action to do by choosing from a limit number of roles.

Some games do provide players with a common pool of possible actions from which each players can only choose one action per turn. This makes players do Role Selection every turn and create competition between players if only one player can choose a specific action.

Examples

The Category:Board Games Puerto Rico and Race for the Galaxy but make use of Role Selection for which actions are performed during a round. All players are allowed to perform the actions but the one who chooses a role gets a benefit (a rebate or a specific action the others do not get) - Race for the Galaxy lets all players choose roles from a personal set of cards so many players can get the same bonuses. San Juan uses the same structure as Puerto Rico but in a Card Game. All the games put small bonuses on role not selected to increase the likelihood that they are chosen in later rounds.

Using the pattern

see Functional Roles for roles that span more than one turn and Token Placement for game systems where players can choose more than one action per turn.


While Role Selection may only let the player that chose the role to perform the action, an option is to let all players perform the role but give

Increased Abilities or a Privileged Ability

No-Use Bonus

chooser's bonus

Can Be Instantiated By

Limited Set of Actions

Can Be Modulated By

Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles

Can Modulate

Turn Taking, Turn-Based Games

Relations

Can Instantiate

Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles

Can Modulate

Turn Taking, Turn-Based Games

Can Be Instantiated By

Limited Set of Actions

Can Be Modulated By

Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström