Difference between revisions of "Role Selection"

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chooser's bonus
 
chooser's bonus
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How [[Role Selection]] is placed within rounds in one design choice that need to be considered when implementing the pattern. Either all [[Role Selection]] is done in [[Planning Phases]] which are then followed by [[Execution Phases]], this is the case for [[Race for the Galaxy]], or one role is selected by a player and the actions it provides is done directly afterwards, which is the case for [[Puerto Rico]] and [[San Juan]].
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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== Consequences ==
 
== Consequences ==
=== Can Instantiate ===
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[[Role Selection]] gives [[Freedom of Choice]] for players to choose actions from a [[Limited Set of Actions]] in [[Turn-Based Games]]. The selection may constitute separate [[Planning Phases]] and then form a weak version of [[Action Programming]], or be integrated in the general gameplay. While [[Role Selection]] is often done in a [[Turn Taking]] order, [[Role Selection]] in [[Planning Phases]] can determine the [[Turn Taking]] order in later [[Execution Phases]].
[[Action Programming]],  
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[[Competition]],
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[[Excluding Goals]],  
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[[Freedom of Choice]],
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[[Functional Roles]]
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=== Can Modulate ===
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When only one player can choose a role this is a makes the roles into [[Functional Roles]] and may create [[Competition]] between players since wanting to have a role become [[Excluding Goals]]. [[Competition]] and [[Excluding Goals]] may still occur even if all players can do the actions if there are additional [[Privileged Abilities]] and only one player can choose a role.
[[Turn Taking]],
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[[Turn-Based Games]]
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== Relations ==
 
== Relations ==
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[[Excluding Goals]],  
 
[[Excluding Goals]],  
 
[[Freedom of Choice]],  
 
[[Freedom of Choice]],  
[[Functional Roles]]
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[[Functional Roles]],
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[[Planning Phases]]  
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 07:58, 17 June 2011

Selecting the next action to do by choosing from a limit number of roles.

Some games do provide players with a common pool of possible actions from which each players can only choose one action per turn. This makes players do Role Selection every turn and create competition between players if only one player can choose a specific action.

Examples

The Category:Board Games Puerto Rico and Race for the Galaxy but make use of Role Selection for which actions are performed during a round. All players are allowed to perform the actions but the one who chooses a role gets a benefit (a rebate or a specific action the others do not get) - Race for the Galaxy lets all players choose roles from a personal set of cards so many players can get the same bonuses. San Juan uses the same structure as Puerto Rico but in a Card Game. All the games put small bonuses on role not selected to increase the likelihood that they are chosen in later rounds.

Using the pattern

see Functional Roles for roles that span more than one turn and Token Placement for game systems where players can choose more than one action per turn.


While Role Selection may only let the player that chose the role to perform the action, an option is to let all players perform the role but give

Increased Abilities or a Privileged Ability

No-Use Bonus

chooser's bonus

How Role Selection is placed within rounds in one design choice that need to be considered when implementing the pattern. Either all Role Selection is done in Planning Phases which are then followed by Execution Phases, this is the case for Race for the Galaxy, or one role is selected by a player and the actions it provides is done directly afterwards, which is the case for Puerto Rico and San Juan.

Can Be Instantiated By

Limited Set of Actions

Can Be Modulated By

Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Role Selection gives Freedom of Choice for players to choose actions from a Limited Set of Actions in Turn-Based Games. The selection may constitute separate Planning Phases and then form a weak version of Action Programming, or be integrated in the general gameplay. While Role Selection is often done in a Turn Taking order, Role Selection in Planning Phases can determine the Turn Taking order in later Execution Phases.

When only one player can choose a role this is a makes the roles into Functional Roles and may create Competition between players since wanting to have a role become Excluding Goals. Competition and Excluding Goals may still occur even if all players can do the actions if there are additional Privileged Abilities and only one player can choose a role.

Relations

Can Instantiate

Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles, Planning Phases

Can Modulate

Turn Taking, Turn-Based Games

Can Be Instantiated By

Limited Set of Actions

Can Be Modulated By

Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström