Difference between revisions of "Back-to-Back Game Sessions"
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− | '' | + | ''Playing a game again directly after finishing a game session and swapping the roles players have.'' |
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This pattern is a still a stub. | This pattern is a still a stub. | ||
=== Examples === | === Examples === | ||
+ | The scenarios in [[Memoir '44]] are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played. | ||
+ | |||
+ | In [[Chess]] tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to [[Go]] tournaments as well even if the ''komi'' compensation is intended to remove first player advantages. | ||
== Using the pattern == | == Using the pattern == | ||
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=== Can Modulate === | === Can Modulate === | ||
− | [[Asymmetric Starting Conditions]] | + | [[Asymmetric Starting Conditions]], |
+ | [[Tournaments]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[First Player Advantages]] | ||
== History == | == History == |
Revision as of 07:48, 22 June 2011
Playing a game again directly after finishing a game session and swapping the roles players have.
This pattern is a still a stub.
Contents
[hide]Examples
The scenarios in Memoir '44 are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played.
In Chess tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to Go tournaments as well even if the komi compensation is intended to remove first player advantages.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Balancing Effects, Meta Games, Varied Gameplay
with ...
Can Modulate
Asymmetric Starting Conditions, Tournaments
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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