Difference between revisions of "Location-Fixed Abilities"

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== Consequences ==
 
== Consequences ==
  
[[Controllers]]
 
 
[[Environmental Effects]]
 
  
 
== Relations ==
 
== Relations ==
[[Units]]
 
[[Installations]]
 
[[Crafting]]
 
 
[[Improved Abilities]]
 
[[New Abilities]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Strategic Locations]]
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Improved Abilities]],
 +
[[New Abilities]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Controllers]],
 +
[[Installations]],
 +
[[Environmental Effects]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Units]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 19:18, 23 June 2011

Abilities only available at certain locations in game worlds.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Strategic Locations

Can Modulate

Improved Abilities, New Abilities

Can Be Instantiated By

Controllers, Installations, Environmental Effects

Can Be Modulated By

Units

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-