Difference between revisions of "Location-Fixed Abilities"
From gdp3
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=== Examples === | === Examples === | ||
− | [[Left 4 Dead series]] | + | Several [[:Category:FPS Games|First-Person Shooters]] include stationary weapons. The ''40mm Bofors Anti-Aircraft Gun'' and ''FIM-92 Stinger'' are examples from the [[Battlefield series]] that provide [[Location-Fixed Abilities]] while the [[Left 4 Dead series]] has mounted mini-guns and heavy machine guns that the players can find. |
+ | |||
== Using the pattern == | == Using the pattern == |
Revision as of 11:44, 25 June 2011
Abilities only available at certain locations in game worlds.
This pattern is a still a stub.
Contents
Examples
Several First-Person Shooters include stationary weapons. The 40mm Bofors Anti-Aircraft Gun and FIM-92 Stinger are examples from the Battlefield series that provide Location-Fixed Abilities while the Left 4 Dead series has mounted mini-guns and heavy machine guns that the players can find.
Using the pattern
Can Be Instantiated By
Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Can Modulate
Improved Abilities, New Abilities
Relations
Can Instantiate
Can Modulate
Improved Abilities, New Abilities
Can Be Instantiated By
Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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