Difference between revisions of "Player Elimination"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 11:58, 7 July 2011
The forced ending of players' game sessions before game instances are finished.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Player Elimination that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-