Difference between revisions of "Player Elimination"

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== Using the pattern ==
 
== Using the pattern ==
 +
[[Game Over]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 11:58, 7 July 2011

The forced ending of players' game sessions before game instances are finished.

This pattern is a still a stub.

Examples

Using the pattern

Game Over

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Player Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.


Acknowledgements

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