Difference between revisions of "Invulnerabilities"

From gdp3
Jump to: navigation, search
Line 27: Line 27:
  
 
== Relations ==
 
== Relations ==
[[Safe Havens]]
 
[[Environmental Effects]]
 
[[Boss Monsters]]
 
[[Temporary Abilities]]
 
[[Privileged Abilities]]
 
[[Spawning]]
 
[[Damage]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Privileged Abilities]],
 
[[Repeated Domination]]
 
[[Repeated Domination]]
 +
 +
==== [[Environmental Effects]] ====
 +
[[Safe Havens]]
  
 
==== with [[Vulnerabilities]] ====
 
==== with [[Vulnerabilities]] ====
Line 42: Line 38:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Boss Monsters]],
 
[[Combat]],  
 
[[Combat]],  
[[Movement]]
+
[[Damage]]
 +
[[Movement]],
 +
[[Spawning]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
Line 53: Line 52:
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Achilles' Heels]],  
 
[[Achilles' Heels]],  
 +
[[Damage]],
 +
[[Tension]],
 
[[Vulnerabilities]]
 
[[Vulnerabilities]]
  

Revision as of 15:54, 20 July 2011

The ability to be immune to attacks or other dangers.

This pattern is a still a stub.

Examples

Using the pattern

A primary distinction when designing Invulnerabilities is if they should be complete or partial (note that this is a difference between Invulnerabilities and Vulnerabilities since the latter is always assumed to relate to specific, i.e. partial, aspects of dangers).

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Privileged Abilities, Repeated Domination

Environmental Effects

Safe Havens

with Vulnerabilities

Achilles' Heels

Can Modulate

Boss Monsters, Combat, Damage Movement, Spawning

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Achilles' Heels, Damage, Tension, Vulnerabilities

History

New pattern created in this wiki.

References

-

Acknowledgements