Difference between revisions of "Conditional Passageways"
From gdp3
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[[Vehicles]] | [[Vehicles]] | ||
[[Predetermined Story Structures]] | [[Predetermined Story Structures]] | ||
+ | |||
+ | [[Game Worlds]] | ||
+ | |||
+ | [[Levels]] | ||
+ | |||
+ | [[Choke Points]] together with [[Enemies]] | ||
+ | |||
+ | [[Inaccessible Areas]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 10:17, 30 July 2011
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Movement Maneuvering Privileged Movement Balancing Effects One-Way Travel Tools Vehicles Predetermined Story Structures
Choke Points together with Enemies
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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