Difference between revisions of "Equipment Slots"
m (moved Limited Inventory Slots to Equipment Slots) |
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+ | [[Category:Interface Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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− | '' | + | ''Slots used to indicate which game items players wish to use.'' |
− | + | Games that let players find armor, weapons, or other types of equipment often let them find many different kinds of each to let players have the choice of selecting wish they prefer. Having [[Equipment Slots]] lets players show this choice simply by placing the selected items in slots. Depending on if they are combined with a general inventory or not, these slots can represent everything one can carry. | |
=== Examples === | === Examples === | ||
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− | [[Arcanum]] | + | [[Equipment Slots]] are common in [[:Category:Computer-based Roleplaying Games|Computer-based Roleplaying Games]]. |
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+ | [[Arcanum]] and the first games in the [[Fallout series]] make use of them, as does the [[Baldur's Gate series|Baldur's Gate]] and [[Dragon Age series]]. | ||
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+ | [[Minecraft]] | ||
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=== Interface Aspects === | === Interface Aspects === | ||
+ | [[HUD Interfaces]] | ||
+ | |||
+ | [[Secondary Interface Screens]] | ||
=== Narrative Aspects === | === Narrative Aspects === | ||
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=== Can Modulate === | === Can Modulate === | ||
− | [[Inventories]] | + | [[Armor]], |
− | [[Tools]] | + | [[Equipment]], |
+ | [[Inventories]], | ||
+ | [[Tools]], | ||
[[Weapons]] | [[Weapons]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[HUD Interfaces]], | |
+ | [[Secondary Interface Screens]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 09:02, 1 August 2011
Slots used to indicate which game items players wish to use.
Games that let players find armor, weapons, or other types of equipment often let them find many different kinds of each to let players have the choice of selecting wish they prefer. Having Equipment Slots lets players show this choice simply by placing the selected items in slots. Depending on if they are combined with a general inventory or not, these slots can represent everything one can carry.
Contents
Examples
Equipment Slots are common in Computer-based Roleplaying Games.
Arcanum and the first games in the Fallout series make use of them, as does the Baldur's Gate and Dragon Age series.
Using the pattern
There are two main uses for Limited Inventory Slots and these
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Armor, Equipment, Inventories, Tools, Weapons
Can Be Instantiated By
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Can Be Modulated By
HUD Interfaces, Secondary Interface Screens
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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