Difference between revisions of "Rhythm-Based Actions"
From gdp3
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| − | [[Category: | + | [[Category:Patterns]] |
| + | [[Category:Needs work]] | ||
| + | [[Category:Needs examples]] | ||
| + | ''Actions that require players to time their actions in relation to a rhythm.'' | ||
| − | == | + | === Examples === |
| − | " | + | |
| + | == Using the pattern == | ||
| + | |||
| + | === Diegetic Aspects === | ||
| + | |||
| + | === Interface Aspects === | ||
| + | |||
| + | === Narrative Aspects === | ||
| + | |||
| + | == Consequences == | ||
| + | |||
| + | == Relations == | ||
| + | |||
| + | === Can Instantiate === | ||
| + | |||
| + | === Can Modulate === | ||
| + | |||
| + | === Can Be Instantiated By === | ||
| + | |||
| + | === Can Be Modulated By === | ||
| + | |||
| + | === Potentially Conflicting With === | ||
| + | |||
| + | == History == | ||
| + | A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | ||
| + | |||
| + | == References == | ||
| + | <references> | ||
| + | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | ||
| + | </references> | ||
| + | |||
| + | == Acknowledgments == | ||
Revision as of 20:07, 11 April 2010
Actions that require players to time their actions in relation to a rhythm.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.