Difference between revisions of "Vision Modes"
From gdp3
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=== Examples === | === Examples === | ||
+ | |||
+ | [[Alien vs Predator series]] | ||
+ | |||
+ | [[Assassin's Creed 2]] | ||
+ | |||
+ | [[Batman: Arkham Asylum]] | ||
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Privileged Abilities]] | ||
+ | |||
+ | |||
+ | [[Player/Character Skill Composites]] | ||
+ | [[Characters]] | ||
+ | [[Diegetically Outstanding Features]] | ||
+ | [[First-Person Views]] | ||
+ | [[Line of Sight]] | ||
+ | [[Third-Person Views]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:07, 8 August 2011
...
This pattern is a still a stub.
See Linderoth (2010)[1] for a discussion on how Vision Modes affect how players learn to play games.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player/Character Skill Composites
Characters
Diegetically Outstanding Features
First-Person Views
Line of Sight
Third-Person Views
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.
Acknowledgements
-