Difference between revisions of "Vision Modes"
From gdp3
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[[Secrets]] | [[Secrets]] | ||
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[[Characters]] | [[Characters]] | ||
[[Diegetically Outstanding Features]] | [[Diegetically Outstanding Features]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | ==== with | + | ==== with [[First-Person Views]] ==== |
+ | [[Player/Character Skill Composites]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 13:33, 8 August 2011
...
This pattern is a still a stub.
See Linderoth (2010)[1] for a discussion on how Vision Modes affect how players learn to play games.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Characters Diegetically Outstanding Features First-Person Views Line of Sight Third-Person Views
Can Instantiate
with First-Person Views
Player/Character Skill Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)[1].
References
- ↑ 1.0 1.1 Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.
Acknowledgements
-