Difference between revisions of "Vision Modes"
From gdp3
Line 33: | Line 33: | ||
== Relations == | == Relations == | ||
− | [[ | + | === Can Instantiate === |
+ | [[Diegetically Outstanding Features]], | ||
[[Secrets]] | [[Secrets]] | ||
− | |||
− | |||
− | |||
− | |||
==== with [[First-Person Views]] ==== | ==== with [[First-Person Views]] ==== | ||
Line 45: | Line 42: | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[First-Person Views]], | ||
[[Line of Sight]], | [[Line of Sight]], | ||
[[Third-Person Views]] | [[Third-Person Views]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Privileged Abilities]], | ||
+ | [[Tools]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 13:36, 8 August 2011
...
This pattern is a still a stub.
See Linderoth (2010)[1] for a discussion on how Vision Modes affect how players learn to play games.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Diegetically Outstanding Features, Secrets
with First-Person Views
Characters, Player/Character Skill Composites
Can Modulate
First-Person Views, Line of Sight, Third-Person Views
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)[1].
References
- ↑ 1.0 1.1 Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.
Acknowledgements
-